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frontend-design

Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.

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skeletorflet/opencode-kit
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2026年3月31日 19:12
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SKILL.md
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name
frontend-design
description
Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.
# Frontend Design System > **Philosophy:** Every pixel has purpose. Restraint is luxury. User psychology drives decisions. > **Core Principle:** THINK, don't memorize. ASK, don't assume. --- ## 🎯 Selective Reading Rule (MANDATORY) **Read REQUIRED files always, OPTIONAL only when needed:** | File | Status | When to Read | |------|--------|--------------| | [ux-psychology.md](ux-psychology.md) | 🔴 **REQUIRED** | Always read first! | | [color-system.md](color-system.md) | ⚪ Optional | Color/palette decisions | | [typography-system.md](typography-system.md) | ⚪ Optional | Font selection/pairing | | [visual-effects.md](visual-effects.md) | ⚪ Optional | Glassmorphism, shadows, gradients | | [animation-guide.md](animation-guide.md) | ⚪ Optional | Animation needed | | [motion-graphics.md](motion-graphics.md) | ⚪ Optional | Lottie, GSAP, 3D | | [decision-trees.md](decision-trees.md) | ⚪ Optional | Context templates | > 🔴 **ux-psychology.md = ALWAYS READ. Others = only if relevant.** --- ## 🔧 Runtime Scripts **Execute these for audits (don't read, just run):** | Script | Purpose | Usage | |--------|---------|-------| | `scripts/ux_audit.py` | UX Psychology & Accessibility Audit | `python scripts/ux_audit.py <project_path>` | --- ## ⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY) > **STOP! If the user's request is open-ended, DO NOT default to your favorites.** ### When User Prompt is Vague, ASK: **Color not specified?** Ask: > "What color palette do you prefer? (blue/green/orange/neutral/other?)" **Style not specified?** Ask: > "What style are you going for? (minimal/bold/retro/futuristic/organic?)" **Layout not specified?** Ask: > "Do you have a layout preference? (single column/grid/asymmetric/full-width?)" ### ⛔ DEFAULT TENDENCIES TO AVOID (ANTI-SAFE HARBOR): | AI Default Tendency | Why It's Bad | Think Instead | |---------------------|--------------|---------------| | **Bento Grids (Modern Cliché)** | Used in every AI design | Why does this content NEED a grid? | | **Hero Split (Left/Right)** | Predictable & Boring | How about Massive Typography or Vertical Narrative? | | **Mesh/Aurora Gradients** | The "new" lazy background | What's a radical color pairing? | | **Glassmorphism** | AI's idea of "premium" | How about solid, high-contrast flat? | | **Deep Cyan / Fintech Blue** | Safe harbor from purple ban | Why not Red, Black, or Neon Green? | | **"Orchestrate / Empower"** | AI-generated copywriting | How would a human say this? | | Dark background + neon glow | Overused, "AI look" | What does the BRAND actually need? | | **Rounded everything** | Generic/Safe | Where can I use sharp, brutalist edges? | > 🔴 **"Every 'safe' structure you choose brings you one step closer to a generic template. TAKE RISKS."** --- ## 1. Constraint Analysis (ALWAYS FIRST) Before any design work, ANSWER THESE or ASK USER: | Constraint | Question | Why It Matters | |------------|----------|----------------| | **Timeline** | How much time? | Determines complexity | | **Content** | Ready or placeholder? | Affects layout flexibility | | **Brand** | Existing guidelines? | May dictate colors/fonts | | **Tech** | What stack? | Affects capabilities | | **Audience** | Who exactly? | Drives all visual decisions | ### Audience → Design Approach | Audience | Think About | |----------|-------------| | **Gen Z** | Bold, fast, mobile-first, authentic | | **Millennials** | Clean, minimal, value-driven | | **Gen X** | Familiar, trustworthy, clear | | **Boomers** | Readable, high contrast, simple | | **B2B** | Professional, data-focused, trust | | **Luxury** | Restrained elegance, whitespace | --- ## 2. UX Psychology Principles ### Core Laws (Internalize These) | Law | Principle | Application | |-----|-----------|-------------| | **Hick's Law** | More choices = slower decisions | Limit options, use progressive disclosure | | **Fitts' Law** | Bigger + closer = easier to click | Size CTAs appropriately | | **Miller's Law** | ~7 items in working memory | Chunk content into groups | | **Von Restorff** | Different = memorable | Make CTAs visually distinct | | **Serial Position** | First/last remembered most | Key info at start/end | ### Emotional Design Levels ``` VISCERAL (instant) → First impression: colors, imagery, overall feel BEHAVIORAL (use) → Using it: speed, feedback, efficiency REFLECTIVE (memory) → After: "I like what this says about me" ``` ### Trust Building - Security indicators on sensitive actions - Social proof where relevant - Clear contact/support access - Consistent, professional design - Transparent policies --- ## 3. Layout Principles ### Golden Ratio (φ = 1.618) ``` Use for proportional harmony: ├── Content : Sidebar = roughly 62% : 38% ├── Each heading size = previous × 1.618 (for dramatic scale) ├── Spacing can follow: sm → md → lg (each × 1.618) ``` ### 8-Point Grid Concept ``` All spacing and sizing in multiples of 8: ├── Tight: 4px (half-step for micro) ├── Small: 8px ├── Medium: 16px ├── Large: 24px, 32px ├── XL: 48px, 64px, 80px └── Adjust based on content density ``` ### Key Sizing Principles | Element | Consideration | |---------|---------------| | **Touch targets** | Minimum comfortable tap size | | **Buttons** | Height based on importance hierarchy | | **Inputs** | Match button height for alignment | | **Cards** | Consistent padding, breathable | | **Reading width** | 45-75 characters optimal | --- ## 4. Color Principles ### 60-30-10 Rule ``` 60% → Primary/Background (calm, neutral base) 30% → Secondary (supporting areas) 10% → Accent (CTAs, highlights, attention) ``` ### Color Psychology (For Decision Making) | If You Need... | Consider Hues | Avoid | |----------------|---------------|-------| | Trust, calm | Blue family | Aggressive reds | | Growth, nature | Green family | Industrial grays | | Energy, urgency | Orange, red | Passive blues | | Luxury, creativity | Deep Teal, Gold, Emerald | Cheap-feeling brights | | Clean, minimal | Neutrals | Overwhelming color | ### Selection Process 1. **What's the industry?** (narrows options) 2. **What's the emotion?** (picks primary) 3. **Light or dark mode?** (sets foundation) 4. **ASK USER** if not specified For detailed color theory: [color-system.md](color-system.md) --- ## 5. Typography Principles ### Scale Selection | Content Type | Scale Ratio | Feel | |--------------|-------------|------| | Dense UI | 1.125-1.2 | Compact, efficient | | General web | 1.25 | Balanced (most common) | | Editorial | 1.333 | Readable, spacious | | Hero/display | 1.5-1.618 | Dramatic impact | ### Pairing Concept ``` Contrast + Harmony: ├── DIFFERENT enough for hierarchy ├── SIMILAR enough for cohesion └── Usually: display + neutral, or serif + sans ``` ### Readability Rules - **Line length**: 45-75 characters optimal - **Line height**: 1.4-1.6 for body text - **Contrast**: Check WCAG requirements - **Size**: 16px+ for body on web For detailed typography: [typography-system.md](typography-system.md) --- ## 6. Visual Effects Principles ### Glassmorphism (When Appropriate) ``` Key properties: ├── Semi-transparent background ├── Backdrop blur ├── Subtle border for definition └── ⚠️ **WARNING:** Standard blue/white glassmorphism is a modern cliché. Use it radically or not at all. ``` ### Shadow Hierarchy ``` Elevation concept: ├── Higher elements = larger shadows ├── Y-offset > X-offset (light from above) ├── Multiple layers = more realistic └── Dark mode: may need glow instead ``` ### Gradient Usage ``` Harmonious gradients: ├── Adjacent colors on wheel (analogous) ├── OR same hue, different lightness ├── Avoid harsh complementary pairs ├── 🚫 **NO Mesh/Aurora Gradients** (floating blobs) └── VARY from project to project radically ``` For complete effects guide: [visual-effects.md](visual-effects.md) --- ## 7. Animation Principles ### Timing Concept ``` Duration based on: ├── Distance (further = longer) ├── Size (larger = slower) ├── Importance (critical = clear) └── Context (urgent = fast, luxury = slow) ``` ### Easing Selection | Action | Easing | Why | |--------|--------|-----| | Entering | Ease-out | Decelerate, settle in | | Leaving | Ease-in | Accelerate, exit | | Emphasis | Ease-in-out | Smooth, deliberate | | Playful | Bounce | Fun, energetic | ### Performance - Animate only transform and opacity - Respect reduced-motion preference - Test on low-end devices For animation patterns: [animation-guide.md](animation-guide.md), for advanced: [motion-graphics.md](motion-graphics.md) --- ## 8. "Wow Factor" Checklist ### Premium Indicators - [ ] Generous whitespace (luxury = breathing room) - [ ] Subtle depth and dimension - [ ] Smooth, purposeful animations - [ ] Attention to detail (alignment, consistency) - [ ] Cohesive visual rhythm - [ ] Custom elements (not all defaults) ### Trust Builders - [ ] Security cues where appropriate - [ ] Social proof / testimonials - [ ] Clear value proposition - [ ] Professional imagery - [ ] Consistent design language ### Emotional Triggers - [ ] Hero that evokes intended emotion - [ ] Human elements (faces, stories) - [ ] Progress/achievement indicators - [ ] Moments of delight --- ## 9. Anti-Patterns (What NOT to Do) ### ❌ Lazy Design Indicators - Default system fonts without consideration - Stock imagery that doesn't match - Inconsistent spacing - Too many competing colors - Walls of text without hierarchy - Inaccessible contrast ### ❌ AI Tendency Patterns (AVOID!) - **Same colors every project** - **Dark + neon as default** - **Purple/violet everything (PURPLE BAN ✅)** - **Bento grids for simple landing pages** - **Mesh Gradients & Glow Effects** - **Same layout structure / Vercel clone** - **Not asking user preferences** ### ❌ Dark Patterns (Unethical) - Hidden costs - Fake urgency - Forced actions - Deceptive UI - Confirmshaming --- ## 10. Decision Process Summary ``` For EVERY design task: 1. CONSTRAINTS └── What's the timeline, brand, tech, audience? └── If unclear → ASK 2. CONTENT └── What content exists? └── What's the hierarchy? 3. STYLE DIRECTION └── What's appropriate for context? └── If unclear → ASK (don't default!) 4. EXECUTION └── Apply principles above └── Check against anti-patterns 5. REVIEW └── "Does this serve the user?" └── "Is this different from my defaults?" └── "Would I be proud of this?" ``` --- ## Reference Files For deeper guidance on specific areas:
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