| name | ss14-prediction |
| description | Implement or review predicted gameplay and networked state in SS14. Use when a player action should feel immediate, when touching networked components, predicted popups or audio, predicted BUI flows, or shared client/server system splits. |
SS14 Prediction
Use this skill when prediction, network sync, or shared/client/server split decisions matter.
Workflow
- Open
references/prediction-checklist.md.
- Open
references/predicted-feedback.md for popups, audio, and immediate player feedback.
- Open
references/networked-component-state.md for replicated fields.
- Open
references/bui-prediction.md for predicted UI paths.
- Keep predicted logic in
Content.Shared/.
- Dirty networked state whenever authoritative values change.
- Use predicted APIs instead of server-only equivalents where player feedback should be immediate.
Reference Map
references/prediction-checklist.md
references/predicted-feedback.md
references/networked-component-state.md
references/bui-prediction.md
../ss14-gameplay-feature/references/prediction-and-cross-assembly.md
../ss14-client-server-shared/references/shared-and-prediction.md