一键导入
caveman
Mandatory concise-output mode for Project Air Defense agents.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Mandatory concise-output mode for Project Air Defense agents.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | caveman |
| description | Mandatory concise-output mode for Project Air Defense agents. |
Upstream reference: JuliusBrussee/caveman v1.5.0
This repo uses mandatory concise mode by default.
v1.5.0 factsCAVEMAN_DEFAULT_MODE -> ~/.config/caveman/config.json -> full.off disables session-start activation and writes no flag file./caveman-help is one-shot and non-persistent.wenyan-* modes.Repo policy overrides upstream configurability: default here is mandatory, instruction-only, and closest to upstream lite.
If the user explicitly asks for harder compression, escalate wording toward upstream full or ultra.
No hooks, no slash commands, no env/config readers, no flag files, and no session-persistence writes are installed here.
This repo does not expose wenyan-* modes in the default workflow.
Use the local caveman-help skill for the one-shot reference card.
Apply this only to live AI prompting or conversational output, never to repo docs, README prose, or function descriptions.
Keep progress updates and summaries short.
Prefer evidence, commands, and outcomes over commentary.
Compression changes wording only.
Do not compress away uncertainty, risk, exact dates, commands, or verification details.
Drop heavy compression when security, destructive actions, or ambiguous licenses are involved.
Use when changing UE5 smartphone rendering, graphics settings, anti-aliasing, ambient occlusion, reflections, post-process, device profiles, or mobile performance tiers. Applies when exposing graphics options to players or claiming that a visual feature works on-device.
Use when changing a major UE5 front-end menu, options flow, modal stack, routed input surface, or layered smartphone-first menu architecture. Applies to CommonUI adoption decisions, activatable-widget stacks, menu settings flows, and player-facing mobile front-end structure.
Use when changing UE5 mobile gameplay flow, menu-to-battle state, touch input routing, hidden debug bindings, deterministic simulation ownership, or verification for a smartphone-first game. Applies to controller state, battle bootstrap, Enhanced Input, and automation-backed gameplay checks.
Use when changing any UE5 player-facing menu, HUD, pause surface, settings surface, touch control, or smartphone layout. Applies to UMG/CommonUI choice, safe zones, touch hit targets, information density, keyboard-hint suppression, and keeping the playfield visible on phones.
State the narrowest correct verification lane and report exactly what passed.
Use when validating Project Air Defense with screenshots, OCR, template matching, or live emulator navigation, especially when libGDX SurfaceView content is not visible in the Android accessibility tree.