基于 SOC 职业分类
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/strmt7/project_air_defense --skill caveman-help命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
Use when changing UE5 smartphone rendering, graphics settings, anti-aliasing, ambient occlusion, reflections, post-process, device profiles, or mobile performance tiers. Applies when exposing graphics options to players or claiming that a visual feature works on-device.
Use when changing a major UE5 front-end menu, options flow, modal stack, routed input surface, or layered smartphone-first menu architecture. Applies to CommonUI adoption decisions, activatable-widget stacks, menu settings flows, and player-facing mobile front-end structure.
Use when changing UE5 mobile gameplay flow, menu-to-battle state, touch input routing, hidden debug bindings, deterministic simulation ownership, or verification for a smartphone-first game. Applies to controller state, battle bootstrap, Enhanced Input, and automation-backed gameplay checks.
| name | caveman-help |
| description | One-shot caveman reference card aligned to upstream caveman v1.5.0. |
Do not change active mode. Do not persist anything.
lite: default here; concise, still readablefull: stronger compression when the user explicitly asks for fewer tokensultra: only when the user explicitly wants maximal compressionwenyan-*: upstream-only; not used in this repo's default workflowv1.5.0 notesCAVEMAN_DEFAULT_MODE -> ~/.config/caveman/config.json -> full.off disables auto-activation, injects no rules, and writes no flag file./caveman-help as a one-shot reference card.