一键导入
gpui-global
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Repository contribution workflow. Use for any code change that should become a commit — adding features, fixing bugs, refactoring, or any source modification. Drives the full Issue → Branch → PR → Merge process.
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.
Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.
| name | gpui-global |
| description | Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources. |
Global state in GPUI provides app-wide shared data accessible from any context.
Key Trait: Global - Implement on types to make them globally accessible
use gpui::Global;
#[derive(Clone)]
struct AppSettings {
theme: Theme,
language: String,
}
impl Global for AppSettings {}
fn main() {
let app = Application::new();
app.run(|cx: &mut App| {
// Set global
cx.set_global(AppSettings {
theme: Theme::Dark,
language: "en".to_string(),
});
// Access global (read-only)
let settings = cx.global::<AppSettings>();
println!("Theme: {:?}", settings.theme);
});
}
impl MyComponent {
fn change_theme(&mut self, new_theme: Theme, cx: &mut Context<Self>) {
cx.update_global::<AppSettings, _>(|settings, cx| {
settings.theme = new_theme;
// Global updates don't trigger automatic notifications
// Manually notify components that care
});
cx.notify(); // Re-render this component
}
}
#[derive(Clone)]
struct AppConfig {
api_endpoint: String,
max_retries: u32,
timeout: Duration,
}
impl Global for AppConfig {}
// Set once at startup
cx.set_global(AppConfig {
api_endpoint: "https://api.example.com".to_string(),
max_retries: 3,
timeout: Duration::from_secs(30),
});
// Access anywhere
let config = cx.global::<AppConfig>();
#[derive(Clone)]
struct FeatureFlags {
enable_beta_features: bool,
enable_analytics: bool,
}
impl Global for FeatureFlags {}
impl MyComponent {
fn render_beta_feature(&self, cx: &App) -> Option<impl IntoElement> {
let flags = cx.global::<FeatureFlags>();
if flags.enable_beta_features {
Some(div().child("Beta feature"))
} else {
None
}
}
}
#[derive(Clone)]
struct ServiceRegistry {
http_client: Arc<HttpClient>,
logger: Arc<Logger>,
}
impl Global for ServiceRegistry {}
impl MyComponent {
fn fetch_data(&mut self, cx: &mut Context<Self>) {
let registry = cx.global::<ServiceRegistry>();
let client = registry.http_client.clone();
cx.spawn(async move |cx| {
let data = client.get("api/data").await?;
// Process data...
Ok::<_, anyhow::Error>(())
}).detach();
}
}
#[derive(Clone)]
struct GlobalState {
database: Arc<Database>, // Cheap to clone
cache: Arc<RwLock<Cache>>,
}
impl Global for GlobalState {}
Globals are read-only by default. Use interior mutability when needed:
#[derive(Clone)]
struct Counter {
count: Arc<AtomicUsize>,
}
impl Global for Counter {}
impl Counter {
fn increment(&self) {
self.count.fetch_add(1, Ordering::SeqCst);
}
fn get(&self) -> usize {
self.count.load(Ordering::SeqCst)
}
}
// ❌ Bad: Too many globals
cx.set_global(UserState { ... });
cx.set_global(CartState { ... });
cx.set_global(CheckoutState { ... });
// ✅ Good: Use entities for component state
let user_entity = cx.new(|_| UserState { ... });
Use Globals for:
Use Entities for: