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Subhan-code
GitHub 创作者资料

Subhan-code

按仓库查看 3 个 GitHub 仓库中的 16 个已收集 skills。

已收集 skills
16
仓库
3
更新
2026年10月7日
仓库浏览

仓库与代表性 skills

animate
未分类

Design and build web animations that feel right, grounded in the complete "Animations on the Web" course (animations.dev). Use proactively whenever building or improving motion — deciding whether to animate, choosing easing/duration/springs, implementing…

2026年8月30日
animation-accessibility
未分类

Reduced motion for web animation — ship every animation as two variants so motion never makes someone sick or distracted. Use when adding or reviewing `prefers-reduced-motion` handling; when deciding what an animation should become under reduced motion; when…

2026年8月30日
animation-performance
未分类

Frame budget for web motion — hold 60fps by animating composite-only properties and keeping animation off the main thread. Use when an animation is janky, choppy, or drops frames; when choosing which property to animate (`transform`/`opacity` vs…

2026年8月30日
animation-vocabulary
未分类

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding; "one shape turning into another" → Morph). Use…

2026年8月30日
css-animations
未分类

Animate with CSS alone — transitions, `@keyframes`, transforms, 3D, and `clip-path` — at the craft bar of the "Animations on the Web" course (animations.dev). Use when writing or fixing CSS motion, deciding between a transition and a keyframe animation,…

2026年8月30日
debug-animation
未分类

Diagnose an animation that feels off, janky, or broken and name the exact cause before touching code — the diagnosis loop from the "Animations on the Web" course (animations.dev). Use when an animation feels wrong but the user can't say why, when motion is…

2026年8月30日
find-animation-opportunities
未分类

Searches a UI for the few places motion would genuinely help, and names what should stay static. Read-only.

2026年8月30日
gesture-ui
未分类

Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible, the way the "Animations on the Web" course (animations.dev) teaches. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a…

2026年8月30日
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