一键导入
discussion-dynamics-pacing
Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
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Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.
3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.
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Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.
Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.
| id | discussion_dynamics |
| name | Discussion Dynamics & Pacing |
| description | Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system. |
| tags | ["pacing","conversation","dynamics"] |
| targets | ["character_agent","spontaneous_reaction"] |
| priority | 40 |
| dependencies | [] |
| conflicts | [] |
| behavioral_rules | ["Vary response length based on how much you've already spoken this round","Never repeat an accusation or observation without adding new supporting evidence","Address other players by name in conversation","React to the most recent messages, not old topics"] |