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Council
Council 收录了来自 SunflowersLwtech 的 12 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。
这个仓库中的 skills
Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.
Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.
3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.
Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.
Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.
Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.
Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.
3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.
Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.
Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.
Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system.
Personal sub-goal framework layered on top of win conditions, derived from Oxyde goal-driven NPCs and ai-town planning system. Adds emotion-goal interaction for more dynamic, motivated behavior.