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Council

Council 收录了来自 SunflowersLwtech 的 12 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
12
Stars
2
更新
2026-07-05
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0
职业覆盖
5 个职业分类 · 已分类 100%
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这个仓库中的 skills

contrastive-behavioral-examples
软件开发工程师

Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.

2026-07-05
deception-detection-mastery
软件开发工程师

Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

2026-07-05
memory-consolidation-system
软件开发工程师

3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.

2026-07-05
social-intelligence-evaluation
软件开发工程师

Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.

2026-07-05
strategic-reasoning-protocol
软件开发工程师

Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.

2026-07-05
contrastive-behavioral-examples
教练与球探

Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.

2026-03-14
deception-detection-mastery
演员

Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

2026-03-14
memory-consolidation-system
软件开发工程师

3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.

2026-03-14
social-intelligence-evaluation
制片人和导演

Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.

2026-03-14
strategic-reasoning-protocol
软件开发工程师

Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.

2026-03-14
discussion-dynamics-pacing
其他计算机职业

Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system.

2026-03-14
goal-driven-behavior-framework
其他计算机职业

Personal sub-goal framework layered on top of win conditions, derived from Oxyde goal-driven NPCs and ai-town planning system. Adds emotion-goal interaction for more dynamic, motivated behavior.

2026-03-14