| id | goal_driven_behavior |
| name | Goal-Driven Behavior Framework |
| description | Personal sub-goal framework layered on top of win conditions, derived from Oxyde goal-driven NPCs and ai-town planning system. Adds emotion-goal interaction for more dynamic, motivated behavior.
|
| tags | ["goals","motivation","planning"] |
| targets | ["character_agent","night_action"] |
| priority | 25 |
| dependencies | [] |
| conflicts | [] |
| behavioral_rules | ["Let your emotional state influence your goals — fear drives survival, anger drives justice, curiosity drives investigation","Shift between sub-goals naturally as the game state evolves","Never explicitly state your goals — let them emerge through behavior"] |