Use when reading, parsing, writing, dumping, or debugging any Jill of the Jungle data file (DMA, SHA, JN, MAC, CFG, VCL, CMF/DDT, Crunched Screen Image) or when reasoning about its byte layout, flag bits, object iTypes, savegame structure, palette handling, or per-file quirks. Examples: "why is this DMA entry parsing wrong?", "add a SHA tile dumper", "what's the layout of the JN object record?", "is the player object always first?", "decode dan.cmf", "parse the VCL sound table", "port the Crunched Screen Image renderer".
2026-05-20