一键导入
roblox-architecture
Use when starting or refactoring a Roblox project, choosing service or module structure, or making client-server architecture decisions.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when starting or refactoring a Roblox project, choosing service or module structure, or making client-server architecture decisions.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
| name | roblox-architecture |
| description | Use when starting or refactoring a Roblox project, choosing service or module structure, or making client-server architecture decisions. |
| last_reviewed | "2026-07-12T00:00:00.000Z" |
| sources | ["https://create.roblox.com/docs/projects/data-model","https://create.roblox.com/docs/projects/client-server","https://create.roblox.com/docs/scripting/locations","https://create.roblox.com/docs/scripting/security/access-control","original"] |
Load when deciding where code and assets belong, introducing service or controller modules, or changing the client/server boundary.
ServerScriptService; keep server-only templates and secrets in ServerStorage.ReplicatedStorage.LocalScript code and replicated contents as observable and modifiable by the player.require calls.Need the details? Load references/full.md for layouts, lifecycle code, and boundary checks.