一键导入
roblox-brain
roblox-brain 收录了来自 TabooHarmony 的 30 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。
这个仓库中的 skills
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Use when starting or refactoring a Roblox project, choosing service or module structure, or making client-server architecture decisions.
Use when building Roblox geometry, maps, props, or generated assets with MCP or standalone Luau.
Use when working with Roblox Open Cloud REST APIs, API keys, webhooks, or HttpService calls to cloud endpoints.
Use when reviewing Roblox or Luau code for security, performance, monetization, data persistence, or architecture risks.
Use when implementing player data persistence with DataStore, session ownership, schemas, migrations, or save and load flows.
Use when diagnosing Roblox or Luau errors, crashes, or unexpected behavior with an iterative reproduce, inspect, fix, and verify loop.
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
Use for Luau syntax, tables, control flow, string patterns, math, scope, closures, idioms, or porting code from JavaScript or Python.
Use for Luau metatable classes, inheritance, Promises, coroutines, pcall, module structure, services, and Roblox coding patterns.
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Use when implementing Roblox OAuth 2.0 for Open Cloud, including app registration, PKCE, token exchange, refresh, revocation, or scopes.
Use when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems, including MicroProfiler and optimization.
Use before publishing or updating a Roblox game to check data, security, performance, monetization, mobile, metadata, social, and analytics.
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Use before shipping or reviewing Roblox code involving player data, remotes, monetization, or memory to catch high-impact production footguns.
Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
Use when configuring Roblox tooling such as Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, or CI/CD.
Roblox UI design with simulator default and existing-style inheritance. Use with `roblox-gui`.
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables.