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roblox-data
Use when implementing player data persistence with DataStore, session ownership, schemas, migrations, or save and load flows.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when implementing player data persistence with DataStore, session ownership, schemas, migrations, or save and load flows.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
| name | roblox-data |
| description | Use when implementing player data persistence with DataStore, session ownership, schemas, migrations, or save and load flows. |
| last_reviewed | "2026-07-13T00:00:00.000Z" |
| sources | ["https://create.roblox.com/docs/cloud-services/data-stores","https://create.roblox.com/docs/cloud-services/data-stores-vs-memory-stores","https://create.roblox.com/docs/cloud-services/memory-stores","https://create.roblox.com/docs/cloud-services/data-stores/data-stores-manager","https://create.roblox.com/docs/reference/engine/classes/DataStoreService","https://raw.githubusercontent.com/MadStudioRoblox/ProfileStore/main/README.md","https://madstudioroblox.github.io/ProfileStore/api/","https://devforum.roblox.com/t/profilestore/3190543","original"] |
Load when designing player saves, schema migrations, retries, shutdown handling, session ownership, or cross-server state. Use roblox-server-data for ordered leaderboards, messaging, and global world data.
UpdateAsync for read-modify-write operations and handle throttling or transient errors.StartSessionAsync, Profile.OnSessionEnd, and EndSession as documented. Do not use its Steal option for normal player loading.ProfileStore.Mock for Studio tests that must not write live DataStore keys.PlayerRemoving alone is sufficient.BindToClose to finish pending work within Roblox's shutdown window.Need the details? Load references/full.md for a framework-neutral persistence design.