一键导入
roblox-monetization
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | roblox-monetization |
| description | Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks. |
| last_reviewed | "2026-07-13T00:00:00.000Z" |
| sources | ["https://create.roblox.com/docs/production/monetization/passes","https://create.roblox.com/docs/production/monetization/developer-products","https://create.roblox.com/docs/production/monetization/subscriptions","https://create.roblox.com/docs/production/monetization/paid-random-items","https://create.roblox.com/docs/reference/engine/classes/PolicyService","https://create.roblox.com/docs/creator-rewards","https://devforum.roblox.com/t/creator-rewards-is-live/3838257","original"] |
Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.
ProcessReceipt is the grant path; PromptProductPurchaseFinished is not purchase confirmation.PolicyService and the current monetization documentation for eligibility-sensitive features.Need the details? Load references/full.md for purchase flows and failure handling.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.