一键导入
roblox-sharp-edges
Use before shipping or reviewing Roblox code involving player data, remotes, monetization, or memory to catch high-impact production footguns.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use before shipping or reviewing Roblox code involving player data, remotes, monetization, or memory to catch high-impact production footguns.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
基于 SOC 职业分类
| name | roblox-sharp-edges |
| description | Use before shipping or reviewing Roblox code involving player data, remotes, monetization, or memory to catch high-impact production footguns. |
| last_reviewed | "2026-07-12T00:00:00.000Z" |
| sources | ["https://create.roblox.com/docs/cloud-services/data-stores","https://create.roblox.com/docs/scripting/security/security-tactics","https://create.roblox.com/docs/production/monetization/developer-products","https://create.roblox.com/docs/scripting/scripts","original"] |
Load before shipping or reviewing code that handles persistence, remotes, purchases, lifecycle cleanup, or high-volume instances.
| Risk | Failure mode | First check |
|---|---|---|
| Shared player data | two servers overwrite one profile | session ownership and release path |
| Remote handlers | client manufactures a reward | validate against server state |
| Receipts | a purchase is acknowledged without a grant | idempotent grant before acknowledgement |
| Connections | old players retain callbacks | disconnect on removal or destroy the owner |
| Shutdown | saves exceed the close window | bounded, observable flush |
| Instances | mobile frame time collapses | profile and stream before adding detail |
| Yields | startup hangs or deadlocks | explicit lifecycle phases and timeouts |
| Tables | length or mutation assumptions break | use explicit counts and constructors |
| Async work | abandoned tasks keep running | cancellation or an owner lifetime |
Need the details? Load references/full.md for the review checklist and small corrective patterns.