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uloop-replay-input
Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Compile the Unity project and report errors/warnings. Use after C# edits.
Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
| name | uloop-replay-input |
| toolName | replay-input |
| description | Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings. |
Replay recorded keyboard and mouse input during PlayMode. Loads a JSON recording and injects input frame-by-frame via Input System with zero CLI overhead. Supports looping and progress monitoring.
# Start replay (auto-detect latest recording)
uloop replay-input --action Start
# Start replay with specific file
uloop replay-input --action Start --input-path scripts/my-play.json
# Start replay with looping
uloop replay-input --action Start --loop
# Check replay progress
uloop replay-input --action Status
# Stop replay
uloop replay-input --action Stop
| Parameter | Type | Default | Description |
|---|---|---|---|
--action | enum | Start | Start, Stop, Status |
--input-path | string | auto | JSON path. Auto-detects latest in .uloop/outputs/InputRecordings/ |
--no-show-overlay | flag | - | Hide replay progress overlay |
--loop | flag | - | Loop continuously |
Replay injects the exact same input frame-by-frame, but the game must also be deterministic to produce identical results. If replay output must be compared across runs, read references/deterministic-replay.md before interpreting failures.
com.unity.inputsystem) must be installed; this tool only works with the New Input System.Returns JSON with:
Success: Whether the operation succeededMessage: Status messageAction: Echoes which action was executed (Start, Stop, or Status)InputPath: Path to recording file (nullable string; populated on Start only)CurrentFrame: Current replay frame index (nullable int)TotalFrames: Total frames in the recording (nullable int)Progress: Replay progress (nullable float in 0.0 – 1.0)IsReplaying: Whether replay is currently active (nullable bool)