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asset-fallback-strategy
Provide a fallback strategy when an asset is unavailable, over-budget, license-blocked, or style-incompatible — without halting the recipe.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Provide a fallback strategy when an asset is unavailable, over-budget, license-blocked, or style-incompatible — without halting the recipe.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Claude Desktop-facing BlendOps router skill for planning, runtime readiness, evidence truth, and non-Blender-user outputs using bundled references.
Help users and agents choose the next safe BlendOps action across skills, docs, runtime readiness, evals, packaging, and Draft v0 release boundaries.
Blender skills pack for non-Blender users. Use for scene planning, runtime readiness, render/export/GLB evidence, Claude Connect guidance, and plain-language handoff across multiple AI agents.
Turn a locked 3D brief plus chosen recipe into a measurable acceptance checklist with evidence hooks.
Plan headless blender --background export or render jobs when MCP chat control is a poor fit; cite upstream Blender CLI docs only.
Verify brief completeness, runtime posture, skill coverage, and evidence habits before starting a pack workflow.
| name | asset-fallback-strategy |
| description | Provide a fallback strategy when an asset is unavailable, over-budget, license-blocked, or style-incompatible — without halting the recipe. |
When asset-license-checker / asset-style-consistency-checker / glb-mobile-performance-budget blocks an asset, this skill produces an actionable fallback (replace / re-source / generate procedural / drop with caveat) so the recipe can proceed.
| Input | Why it is required |
|---|---|
| Failed asset + reason | Drives fallback search |
| Recipe brief | Alternative must satisfy brief |
| Time / budget remaining | Affects feasibility of options |
| Input | Use |
|---|---|
| Existing internal asset library | Source of fast fallbacks |
| Generative tool access (procedural / AI) | Adds option types |
A fallback option table: option (replace / re-source / procedural / generative / drop), source / method, time-to-implement, brief match, license confidence, recommendation.
Runtime status: Not Run | Attempted | Produced | Verified | Failed | Blocked / Not Run
Artifact status: Not Run | Not Produced | Produced | Verified | Failed
Evidence used: <links, paths, logs, or "none">
Limitations: <known gaps>
../../laws/evidence-before-done.md../../laws/non-blender-user-language.md../../laws/no-arbitrary-python-interface.md../../laws/official-runtime-only.mdProcess / planning skill — does not download / acquire / generate assets. Outputs a strategy.
references/fallback-option-types.md).Failed by license?
→ Replace from CC0 source first; otherwise paid alternative
Failed by budget (size/poly)?
→ Lower-poly version; or procedural; or simplification
Failed by style?
→ Replace from same-style source; or restyle
Failed by unavailability?
→ Re-source from cache; or procedural; or drop with caveat
Options: (1) Use stand-in mesh from internal lib (fastest, may not match brand). (2) Source from photogrammetry service (slowest, exact). (3) Procedural / generative (medium, brand-aligned but stylization may drift).
Options: (1) Replace with CC0 from polyhaven (fastest). (2) Bake HDR from procedural sky shader (medium). (3) Drop HDRI; rely on explicit lights (caveat: ambient feel changes).
Options: (1) Resize from 4K to 1K (fastest). (2) Replace with procedural noise + tiled detail (medium). (3) Drop texture variation; use solid color (caveat: visual difference).
Strategy table only.
After picking fallback, hand off to discovery / asset-fetch action.
Strategy is forward-plan; no immediate action.
| Verdict | Criteria |
|---|---|
| Pass | 2-3 options + recommendation + agreement + updated list. |
| Warn | Options present but recommendation soft. |
| Fail | "Just drop it" without caveat; no alternatives explored; agreement missing. |
| Problem | Response |
|---|---|
| Fallback doesn't match brief | Either change brief or change fallback; do not silently lower quality. |
| Procedural option requires modeling skill not available | Cross out; rely on replace / drop. |
| Generative AI tool license unclear | Run through asset-license-checker first. |
Failed asset: <name>
Reason: <license / budget / style / unavailable>
| Option | Source / method | Time | Brief match | License | Recommendation |
|---|---|---|---|---|---|
Recommendation: <option>
Decision needed before continuing.
Caveat lines (if drop): <list>
Updated asset list: <link or note>
Limitations: <gaps>
Next: discovery for selected fallback / scope reduction if all blocked
../blender-asset-discovery-planner/SKILL.md../asset-license-checker/SKILL.md../asset-style-consistency-checker/SKILL.md../glb-mobile-performance-budget/SKILL.md../asset-library-organization-planner/SKILL.mdreferences/fallback-option-types.mdreferences/scoring-rubric.mdreferences/drop-with-caveat-rules.md../../docs/skill-system.md