一键导入
lighting-quality-checker
Validate lighting intensity ranges, shadow softness, color temperature, and HDRI use against the scene brief before render.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Validate lighting intensity ranges, shadow softness, color temperature, and HDRI use against the scene brief before render.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Claude Desktop-facing BlendOps router skill for planning, runtime readiness, evidence truth, and non-Blender-user outputs using bundled references.
Help users and agents choose the next safe BlendOps action across skills, docs, runtime readiness, evals, packaging, and Draft v0 release boundaries.
Blender skills pack for non-Blender users. Use for scene planning, runtime readiness, render/export/GLB evidence, Claude Connect guidance, and plain-language handoff across multiple AI agents.
Turn a locked 3D brief plus chosen recipe into a measurable acceptance checklist with evidence hooks.
Plan headless blender --background export or render jobs when MCP chat control is a poor fit; cite upstream Blender CLI docs only.
Verify brief completeness, runtime posture, skill coverage, and evidence habits before starting a pack workflow.
| name | lighting-quality-checker |
| description | Validate lighting intensity ranges, shadow softness, color temperature, and HDRI use against the scene brief before render. |
Run a focused pass/warn/fail check on the scene's lighting setup against intensity sanity, shadow plausibility, color temperature, and HDRI / explicit-light balance — without expanding into material or composition concerns.
material-quality-checker)composition-quality-checker)blender-scene-quality-checker)intent-to-3d-brief-writer)| Input | Why it is required |
|---|---|
| Light list (type, position, strength, color, soft size) | Scope of the check |
| Mood / look brief | Determines whether the lighting matches intent |
| Consumer target | Cycles vs Eevee vs glTF affects allowed light types |
| Input | Use |
|---|---|
| HDRI file path or name | Identifies environment lighting |
| Reference image | Allows intensity / mood cross-check |
A per-light verdict table: name, type (sun / area / point / spot / HDRI), intensity, color (Kelvin or RGB), soft size or angle, verdict (Pass / Warn / Fail), notes.
Runtime status: Not Run | Attempted | Produced | Verified | Failed | Blocked / Not Run
Artifact status: Not Run | Not Produced | Produced | Verified | Failed
Evidence used: <links, paths, logs, or "none">
Limitations: <known gaps>
../../laws/evidence-before-done.md../../laws/non-blender-user-language.md../../laws/no-arbitrary-python-interface.md../../laws/official-runtime-only.mdThis skill validates plans or measured scene snapshots only. It never modifies lights, runs Blender, or renders. Use measured scene description (plan output, runtime tool snapshot) — never invent values.
For runtime path attribution, see ../../docs/runtime-stack-strategy.md.
references/intensity-ranges.md).references/shadow-softness-rules.md).references/hdri-balance-rules.md).blender-scene-quality-checker (broader review) or back to blender-lighting-material-planner (re-plan).Scene has only HDRI, no explicit light?
→ Warn for product hero (HDRI alone often lacks key-light snap)
HDRI strength > 2.0?
→ Warn (likely overpowering); verify intent
Sun + 3 explicit area lights all at max strength?
→ Warn (likely too bright; check exposure)
Shadows hard but mood is "soft"?
→ Fail (mismatch with brief)
Mixed Kelvin + RGB color modes without annotation?
→ Warn
Light type unsupported for chosen export (e.g. some volumetrics in glTF)?
→ Fail
HDRI ~0.7–1.2; key area light ~50–500W; fill ~10–20% of key; rim for separation. Verdicts per light + balance check.
Single key + practical lights; HDRI ~0.2 (mostly ambient fill); shadows hard or soft per brief; verify mood match.
Sun strength ~1–5; HDRI environment map for ambient; verify shadow direction matches sun direction; verify color temperature (~5500–6500K daylight).
Verdicts based on plan / spec only; mark Artifact status: Not Run.
Verdicts based on measured scene snapshot; cite tool used. Never upgrade to Verified without recorded measurement + reference image diff if possible.
Skip rows that depend on measurement; mark explicitly.
| Verdict | Criteria |
|---|---|
| Pass | All lights pass intensity / shadow / color sanity; HDRI balanced; mood match Yes. |
| Warn | Plausibility flags (HDRI alone, mixed color modes, intensity at edges of range) but no hard violations. |
| Fail | Mood mismatch (e.g. soft brief but hard shadows); unsupported light type for chosen export; intensity clearly off (factor of 10+); shadow direction inconsistent. |
| Problem | Response |
|---|---|
| Render too dark | Check sun + HDRI strength; check exposure; verify camera ISO / aperture. |
| Render too bright | Check sum of all light intensities; check HDRI strength; check denoiser clamping. |
| Shadows missing | Check shadow flag per light; check fill light ratio (not 100% of key). |
| Color cast unintended | Check HDRI tint; check Kelvin vs RGB mismatch on key. |
Consumer target: <Cycles / Eevee / glTF>
Mood / look: <one-line summary>
| Light | Type | Intensity | Color | Soft / angle | Verdict | Notes |
|---|---|---|---|---|---|---|
HDRI: <name + strength or "none">
Mood match: Yes / No / Unknown
Top-line: <Pass / Warn / Fail>
Worst offenders: <list>
Limitations: <gaps>
Next: blender-scene-quality-checker / blender-lighting-material-planner
../blender-scene-quality-checker/SKILL.md../material-quality-checker/SKILL.md../composition-quality-checker/SKILL.md../blender-lighting-material-planner/SKILL.md../render-export-evidence/SKILL.mdblender-scene-quality-checker.references/intensity-ranges.mdreferences/shadow-softness-rules.mdreferences/hdri-balance-rules.md../../laws/evidence-before-done.md../../docs/skill-system.md