| name | surface-shadow-material-systems |
| description | Design surface, shadow, border, material, radius, glass, elevation, overlay, divider, and depth systems for premium websites and apps. Use when cards, panels, modals, nav, product UI, dashboards, luxury sections, or editorial layouts need polished material hierarchy without generic glassmorphism or heavy shadows. |
Surface Shadow Material Systems
Use This Skill
Use this skill for design surfaces, shadows, borders, and material depth with restraint.
Operating Contract
- Inspect the existing project before changing code.
- Identify the styling system, token source, component primitive strategy, and available verification commands.
- Keep premium visual standards active: no generic library defaults, no weak states, no one-off styling chaos.
- Follow existing project conventions unless a change clearly improves the result.
- Run available checks and visually inspect responsive output when the change affects UI.
Required Reference
Read references/surface-shadow-material-systems-guide.md before making architectural or visible UI changes with this skill.