| name | matchmaking |
| description | Matchmaking pairs players for multiplayer games based on skill, latency, Use when this capability is needed. |
| metadata | {"author":"amnadtaowsoam"} |
Matchmaking
Skill Profile
(Select at least one profile to enable specific modules)
Overview
Matchmaking pairs players for multiplayer games based on skill, latency, and party composition. This guide covers ELO, queue systems, and balance algorithms for creating fair, balanced matches that provide good gameplay experiences.
Why This Matters
- Fair Competition: Skill-based matching ensures balanced games and better player experiences
- Player Retention: Good matchmaking reduces frustration and increases engagement
- Social Features: Party/group matching enables friends to play together
Core Concepts & Rules
1. Core Principles
- Follow established patterns and conventions
- Maintain consistency across codebase
- Document decisions and trade-offs
2. Implementation Guidelines
- Start with the simplest viable solution
- Iterate based on feedback and requirements
- Test thoroughly before deployment
Inputs / Outputs / Contracts
- Inputs:
- Player ID, Game Mode, Party ID (optional)
- Player rating, region, preferences
- Entry Conditions:
- Redis server configured for queue management
- Database with players, ratings, matches tables
- Player authentication system implemented
- Outputs:
- Match ID with player assignments
- Team composition
- Match notification via WebSocket
- Artifacts Required (Deliverables):
- Database schema (players, ratings, matches, parties)
- ELO/Glicko rating service
- Matchmaking queue service with Redis
- Team balancer service
- Acceptance Evidence:
- Matchmaking API endpoints functional
- Rating calculation tests passing
- Match quality metrics meeting targets
- Success Criteria:
- Average match wait time < 60 seconds
- Match rating difference < 200 (90th percentile)
- Support 10,000+ concurrent queue players
Skill Composition
Quick Start / Implementation Example
- Review requirements and constraints
- Set up development environment
- Implement core functionality following patterns
- Write tests for critical paths
- Run tests and fix issues
- Document any deviations or decisions
def example_function():
pass
Assumptions / Constraints / Non-goals
- Assumptions:
- Development environment is properly configured
- Required dependencies are available
- Team has basic understanding of domain
- Constraints:
- Must follow existing codebase conventions
- Time and resource limitations
- Compatibility requirements
- Non-goals:
- This skill does not cover edge cases outside scope
- Not a replacement for formal training
Compatibility & Prerequisites
- Supported Versions:
- Python 3.8+
- Node.js 16+
- Modern browsers (Chrome, Firefox, Safari, Edge)
- Required AI Tools:
- Code editor (VS Code recommended)
- Testing framework appropriate for language
- Version control (Git)
- Dependencies:
- Language-specific package manager
- Build tools
- Testing libraries
- Environment Setup:
.env.example keys: API_KEY, DATABASE_URL (no values)
Test Scenario Matrix (QA Strategy)
| Type | Focus Area | Required Scenarios / Mocks |
|---|
| Unit | Core Logic | Must cover primary logic and at least 3 edge/error cases. Target minimum 80% coverage |
| Integration | DB / API | All external API calls or database connections must be mocked during unit tests |
| E2E | User Journey | Critical user flows to test |
| Performance | Latency / Load | Benchmark requirements |
| Security | Vuln / Auth | SAST/DAST or dependency audit |
| Frontend | UX / A11y | Accessibility checklist (WCAG), Performance Budget (Lighthouse score) |
Technical Guardrails & Security Threat Model
1. Security & Privacy (Threat Model)
- Top Threats: Injection attacks, authentication bypass, data exposure
2. Performance & Resources
3. Architecture & Scalability
4. Observability & Reliability
Agent Directives & Error Recovery
(ข้อกำหนดสำหรับ AI Agent ในการคิดและแก้ปัญหาเมื่อเกิดข้อผิดพลาด)
- Thinking Process: Analyze root cause before fixing. Do not brute-force.
- Fallback Strategy: Stop after 3 failed test attempts. Output root cause and ask for human intervention/clarification.
- Self-Review: Check against Guardrails & Anti-patterns before finalizing.
- Output Constraints: Output ONLY the modified code block. Do not explain unless asked.
Definition of Done (DoD) Checklist
Anti-patterns
Reference Links & Examples
- Internal documentation and examples
- Official documentation and best practices
- Community resources and discussions
Versioning & Changelog
- Version: 1.0.0
- Changelog:
- 2026-02-22: Initial version with complete template structure
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