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2d-games
2D游戏开发 - 精灵系统、瓦片地图、物理、摄像机。适用于平台跳跃、俯视角、卷轴等2D游戏开发。
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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2D游戏开发 - 精灵系统、瓦片地图、物理、摄像机。适用于平台跳跃、俯视角、卷轴等2D游戏开发。
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Write decision-ready commercial and indie game design proposals from concept contracts, evidence, and production constraints.
Use the @steipete/oracle CLI to bundle a prompt plus the right files and get a second-model review (API or browser) for debugging, refactors, design checks, or cross-validation.
Generate/edit images with Nano Banana Pro (Gemini 3 Pro Image). Use for image create/modify requests incl. edits. Supports text-to-image + image-to-image; 1K/2K/4K; use --input-image.
Discover agent-native CLIs for professional software. Access the live catalog to find tools for creative workflows, productivity, AI, and more.
Manage Tencent Cloud COS vector buckets via cos-python-sdk-v5 CosVectorsClient. Full lifecycle: create/delete/list vector buckets, manage bucket policies, create/query/list/delete indexes, insert/update/get/list/delete vectors, and similarity search. Use when user mentions COS向量, 向量桶, vector bucket, or similarity search on Tencent Cloud.
Open, create, read, analyze, edit, or validate Excel/spreadsheet files (.xlsx, .xlsm, .csv, .tsv). Use when the user asks to create, build, modify, analyze, read, validate, or format any Excel spreadsheet, financial model, pivot table, or tabular data file. Covers: creating new xlsx from scratch, reading and analyzing existing files, editing existing xlsx with zero format loss, formula recalculation and validation, and applying professional financial formatting standards. Triggers on 'spreadsheet', 'Excel', '.xlsx', '.csv', 'pivot table', 'financial model', 'formula', or any request to produce tabular data in Excel format.
| name | 2d-games |
| description | 2D游戏开发 - 精灵系统、瓦片地图、物理、摄像机。适用于平台跳跃、俯视角、卷轴等2D游戏开发。 |
| read_when | ["开发2D游戏时","设计像素美术时","构建2D物理系统时"] |
| 组件 | 用途 |
|---|---|
| Atlas(图集) | 合并纹理,减少绘制调用 |
| Animation(动画) | 帧序列 |
| Pivot(轴心) | 旋转/缩放原点 |
| Layering(层级) | Z轴顺序控制 |
| 因素 | 建议 |
|---|---|
| 尺寸 | 16x16, 32x32, 64x64 |
| 自动平铺 | 用于地形 |
| 碰撞 | 简化形状 |
| 图层 | 内容 |
|---|---|
| Background | 非交互背景 |
| Terrain | 可行走地面 |
| Props | 交互对象 |
| Foreground | 视差叠加 |
| 形状 | 适用场景 |
|---|---|
| Box(矩形) | 矩形物体 |
| Circle(圆形) | 球类、圆润物体 |
| Capsule(胶囊) | 角色 |
| Polygon(多边形) | 复杂形状 |
| 类型 | 用途 |
|---|---|
| Follow(跟随) | 追踪玩家 |
| Look-ahead(预判) | 预测移动方向 |
| Multi-target(多目标) | 双人游戏 |
| Room-based(房间式) | 类银河战士游戏 |
| ❌ 不要 | ✅ 正确做法 |
|---|---|
| 分离纹理 | 使用图集 |
| 复杂碰撞形状 | 简化碰撞 |
| 抖动摄像机 | 平滑跟随 |
| 像素完美+物理混用 | 选择一种方案 |
记住: 2D游戏的核心是清晰度。每一个像素都应该传达信息。