用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/TuYv/ccpm --skill start命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Use when auditing a paid ad account for incremental contribution, wasted spend, or measurement integrity before scaling; runs a typed 20-item ROAS profile with verified vetoes and a SHIP/FIX/BLOCK/UNDECIDED gate on own exported data. Not for campaign structure design — use campaign-architect; not for creative production — use ad-creative-builder. 付费广告账户审计/ROAS评分
Use when the user asks to "write ad copy", "generate RSA headlines", or "build ad creative at volume"; produces ad units — RSA headlines/descriptions, hooks, and an angle matrix — message-matched to the destination landing page. Not for scoring an ad account — use ad-account-auditor; not for the post-click page — use landing-optimizer; not for organic articles — use content-writer. 广告创意/广告文案/RSA标题
Use when the user asks to "design an A/B test", "set up a creative/landing test", "run an incrementality test", or "is this result statistically and practically material?"; produces a hypothesis, variant matrix, sample-size/duration/power plan, and a documented effect/uncertainty read from own exported results. It applies only a precommitted owner-approved action rule; the statistical helper never chooses a business action. Not for producing variants — use ad-creative-builder; not for reading back one shipped change — use paid-measurement-loop. 广告AB测试设计/实验设计/显著性判定/增效测试
基于 SOC 职业分类
正在显示 SKILL.md
| name | start |
| description | First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions. |
| argument-hint | [no arguments] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, AskUserQuestion |
| model | sonnet |
This skill writes one file: production/review-mode.txt (review mode config set in Phase 3b).
This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow.
Before asking anything, silently gather context so you can tailor your guidance. Do NOT show these results unprompted — they inform your recommendations, not the conversation opener.
Check:
.claude/docs/technical-preferences.md. If the Engine field contains [TO BE CONFIGURED], the engine is not set.design/gdd/game-concept.md.src/ (*.gd, *.cs, *.cpp, *.h, *.rs, *.py, *.js, *.ts).prototypes/.design/gdd/.production/sprints/ or production/milestones/.Store these findings internally to validate the user's self-assessment and tailor recommendations.
This is the first thing the user sees. Use AskUserQuestion with these exact options so the user can click rather than type:
A) No idea yet — I don't have a game concept at all. I want to explore and figure out what to make.B) Vague idea — I have a rough theme, feeling, or genre in mind (e.g., "something with space" or "a cozy farming game") but nothing concrete.C) Clear concept — I know the core idea — genre, basic mechanics, maybe a pitch sentence — but haven't formalized it into documents yet.D) Existing work — I already have design docs, prototypes, code, or significant planning done. I want to organize or continue the work.Wait for the user's selection. Do not proceed until they respond.
The user needs creative exploration before anything else.
/brainstorm does (guided ideation using professional frameworks — MDA, player psychology, verb-first design). Mention that it has two modes: /brainstorm open for fully open exploration, or /brainstorm [hint] if they have even a vague theme (e.g., "space", "cozy", "horror")./brainstorm open as the next step, but invite them to use a hint if something comes to mind/brainstorm open — discover your game concept/setup-engine — configure the engine (brainstorm will recommend one)/prototype — throwaway concept build: validate the core idea is fun before designing (1–3 days)/art-bible — define visual identity (uses the Visual Identity Anchor brainstorm produces)/map-systems — decompose the concept into systems/design-system — author a GDD for each MVP system/review-all-gdds — cross-system consistency check/gate-check — validate readiness before architecture work
Architecture phase:/create-architecture — produce the master architecture blueprint and Required ADR list/architecture-decision (×N) — record key technical decisions, following the Required ADR list/create-control-manifest — compile decisions into an actionable rules sheet/architecture-review — validate architecture coverage
Pre-Production phase:/ux-design — author UX specs for key screens (main menu, HUD, core interactions)/vertical-slice — production-quality end-to-end build to validate the full game loop/playtest-report (×1+) — document each vertical slice playtest session/create-epics — map systems to epics/create-stories — break epics into implementable stories/sprint-plan — plan the first sprint
Production phase: → pick up stories with /dev-story/brainstorm [their hint] to develop it/brainstorm [hint] — develop the idea into a full concept/setup-engine — configure the engine/prototype — throwaway concept build: validate the core idea is fun before designing (1–3 days)/art-bible — define visual identity (uses the Visual Identity Anchor brainstorm produces)/map-systems — decompose the concept into systems/design-system — author a GDD for each MVP system/review-all-gdds — cross-system consistency check/gate-check — validate readiness before architecture work
Architecture phase:/create-architecture — produce the master architecture blueprint and Required ADR list/architecture-decision (×N) — record key technical decisions, following the Required ADR list/create-control-manifest — compile decisions into an actionable rules sheet/architecture-review — validate architecture coverage
Pre-Production phase:/ux-design — author UX specs for key screens (main menu, HUD, core interactions)/vertical-slice — production-quality end-to-end build to validate the full game loop/playtest-report (×1+) — document each vertical slice playtest session/create-epics — map systems to epics/create-stories — break epics into implementable stories/sprint-plan — plan the first sprint
Production phase: → pick up stories with /dev-storyAskUserQuestion to offer two paths:
Formalize it first — Run /brainstorm [concept] to structure it into a proper game concept documentJump straight in — Go to /setup-engine now and write the GDD manually afterward/brainstorm or /setup-engine — (their pick from step 2)/prototype — throwaway concept build: validate the core idea is fun before designing (1–3 days)/art-bible — define visual identity (after brainstorm if run, or after concept doc exists)/design-review — validate the concept doc/map-systems — decompose the concept into individual systems/design-system — author a GDD for each MVP system/review-all-gdds — cross-system consistency check/gate-check — validate readiness before architecture work
Architecture phase:/create-architecture — produce the master architecture blueprint and Required ADR list/architecture-decision (×N) — record key technical decisions, following the Required ADR list/create-control-manifest — compile decisions into an actionable rules sheet/architecture-review — validate architecture coverage
Pre-Production phase:/ux-design — author UX specs for key screens (main menu, HUD, core interactions)/vertical-slice — production-quality end-to-end build to validate the full game loop/playtest-report (×1+) — document each vertical slice playtest session/create-epics — map systems to epics/create-stories — break epics into implementable stories/sprint-plan — plan the first sprint
→ pick up stories with Share what you found in Phase 1:
Sub-case D1 — Early stage (engine not configured or only a game concept exists):
/setup-engine first if engine not configured/project-stage-detect for a gap inventorySub-case D2 — GDDs, ADRs, or stories already exist:
/adopt checks this specifically."/project-stage-detect — understand what phase and what's missing entirely/adopt — audit whether existing artifacts are in the right internal formatShow the recommended path for D2:
/project-stage-detect — phase detection + existence gaps/adopt — format compliance audit + migration plan/setup-engine — if engine not configured/design-system retrofit [path] — fill missing GDD sections/architecture-decision retrofit [path] — add missing ADR sections/architecture-review — bootstrap the TR requirement registry/gate-check — validate readiness for next phaseAfter confirming the starting path (and before asking about review mode), write the initial stage to production/stage.txt. Create the production/ directory if it does not exist.
Stage mapping:
ConceptConceptSystems DesignTechnical SetupDo this silently — no "May I write?" needed for this single-line file.
Say: "I've set production/stage.txt to [stage] — this anchors your status line and stage detection."
Check if production/review-mode.txt already exists.
If it exists: Read it and show the current mode — "Review mode is set to [current]." — then proceed to Phase 4. Do not ask again.
If it does not exist: Use AskUserQuestion:
Full — Director specialists review at each key workflow step. Best for teams, learning the workflow, or when you want thorough feedback on every decision.Lean (recommended) — Directors only at phase gate transitions (/gate-check). Skips per-skill reviews. Balanced approach for solo devs and small teams.Solo — No director reviews at all. Maximum speed. Best for game jams, prototypes, or if the reviews feel like overhead.Write the choice to production/review-mode.txt immediately after the user
selects — no separate "May I write?" needed, as the write is a direct
consequence of the selection:
Full → write fullLean (recommended) → write leanSolo → write soloCreate the production/ directory if it does not exist.
After presenting the recommended path, use AskUserQuestion to ask the user which step they'd like to take first. Never auto-run the next skill.
Yes, let's start with [recommended first step]I'd like to do something else firstWhen the user confirms their next step, respond with a single short line: "Type [skill command] to begin." Nothing else. Do not re-explain the skill or add encouragement. The /start skill's job is done.
Verdict: COMPLETE — user oriented and handed off to next step.
src/. Did you mean to pick D (existing work)?"design/gdd/game-concept.md. Review mode: [read from production/review-mode.txt, or 'lean (default)' if missing]. Want to pick up where you left off? Try /sprint-plan or just tell me what you'd like to work on."/dev-story