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ub-mode:给代理的精简 Clean Code / TDD 原则

每次改动都走「先跑通 → 再做对 → 再跟实践」:懒惰协议、TDD、从第一性原理重设计、先减后加等精简原则。

来源信息

仓库
unclebob/ub-mode
最近来源活动
2026年11月2日 15:08
检测到的 SKILL.md 语言
英语
星标
7,396
Forks
416

用途

用户运行 /ub-mode,或在写/改代码时要求遵循精简原则时使用。

必要前提

有具体改动请求;适用 TDD 时愿意先写失败测试再改代码。

操作说明

用最小改动先跑通 → 做对(结构、测试、领域)→ 跟实践(边界、类型、杠杆)。

限制

原则是代理流程指引,不是自动重构器。诚实测试不现实时不要写烂测试。

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。

正在显示 SKILL.md

SKILL.md
来源说明 · 只读预览
name
ub-mode
description
Follow the reduced principles when writing or changing code. Every change follows First Make it Work, then Then Make it Right, then Follow Practice. Use when the user runs /ub-mode or asks for the reduced principles.
# ub-mode Every time you are asked to make a change follow: * First Make it Work. * Then Make it Right. * Follow Practice # First Make it Work ## Laziness Protocol * One decision lives in one place. * Ship the smallest edit that solves the problem. ## Foundational Thinking * Get the data shape right before you write the logic. * Do first whatever helps every later phase. * If a concurrent writer would matter, do not share state. ## TDD * Write the failing test before you change the code. * See it fail for the reason you expect. * Make the smallest change that makes it pass. * If an honest test is impractical, do not write a bad one. ## Redesign From First Principles * Do not bolt a new requirement onto the old design. * Ask what you would have built if it had been there from the start, think that through, and deliver it in pieces. ## Attack the Premise * When two fixes that share one premise fail the same gate, write that premise in one sentence and count which actors hold the imbalance. * Remove the assignment. * Do not start another fix until you have done that. ## Subtract Before You Add * Take complexity out before you add anything. ## Outcome-Oriented Execution * Aim at the end state you can check. * A break in the middle is allowed when you planned it and can undo it. ## Build the Lever * If the work is not obvious at a glance, build the tool that does it. * Do one unit by hand, then make the tool match that unit. ## Architecture ### Model the Domain * Put the domain in a structure that makes the illegal states impossible. * Maintain a glossary of domain terms. * If the code is already clear and local, leave it. ### Boundary Discipline * Check the data where it enters. * Inside, trust it. * Keep the business logic in a pure function. ### Type System Discipline * Make the illegal value impossible to write. * Parse outside data once, where it comes in. * Do not silence the compiler. ### Make Operations Idempotent * Running it twice, or running it after a crash halfway through, ends in the same state. ### Separate Before Serializing Shared State * If they do not need the same mutable thing, give each its own. * If they do, allow one writer, and enforce that in the structure. # Then Make it Right ## Fix Root Causes * Reproduce it. * Fix the cause. * A guard that only hides the crash is not a fix. ## Sequence work into verifiable units * Finish one small unit and check it. * Then start the next. ## Test Behavior, Not Implementation * The test calls the code the way its user does and checks the result that user would see. * If the test would still pass when every function returned nothing, throw it out. ## Crapper * Use the crapper tool * Reduce each function under CRAP 10 by splitting it, by testing it, or both. * Consider whether case statements are worth reducing. ## Dryer * Use the dryer tool to eliminate duplication that rank 0.8 or above. ## Mutator * Use the mutator tool * Cover the uncovered. * Kill the survivors. * Delete dead code. ## Refactoring * Pin what the code does. * Change the structure. * Prove the behavior did not change. # Practice ## Keep a Log * Keep a log of every action you take and the reason you took it. * Report that log upon completion. ## Guard the Context Window * Keep the main thread small. * Send the bulk elsewhere, and keep the summary. ## Worktree Cleanup * Find what is safe to remove, confirm nothing still in use needs it, then reclaim the disk. * Uncommitted work waits for a decision. ## Commit and Push * Commit often, in small ordered commits. * Each commit says why, what changed, and how you proved it. * Push to the main line at the end.
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