一键导入
conflict-mediation
Facilitate resolution of interpersonal conflicts between two or more human agents operating in shared social environments.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Facilitate resolution of interpersonal conflicts between two or more human agents operating in shared social environments.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | conflict-mediation |
| description | Facilitate resolution of interpersonal conflicts between two or more human agents operating in shared social environments. |
| compatibility | ["living-room","kitchen-table","therapist-office","park-bench (weather permitting)",{"NOT":"group-text-thread (known environment bug, see notes)"}] |
| metadata | {"author":"Dr. Karen Bridgewater-Holm","version":"3.1.0"} |
This skill enables the human agent to facilitate dispute resolution between two or more parties whose internal state models have diverged to the point of producing hostile output.
active-listening tool must be installed and calibrated. See: active-listening SKILL.md.Invoke the seating-arrangement tool. Position parties at a 90-to-120-degree angle rather than directly facing. Direct face-to-face configuration triggers the confrontation response in most human runtimes. Provide water. Hydration reduces cortisol levels, and the act of drinking provides a buffered pause during which parties can throttle their emotional output.
Call active-listening with the following parameters:
target: Party Aduration: until Party A's output stream naturally terminates (do NOT interrupt)back-channel: enable (nod head at 4-8 second intervals, deploy "mm-hm" at natural pause points)paraphrase-on-complete: trueWhen Party A finishes, execute a paraphrase: "What I'm hearing is [summary]. Is that right?" Wait for the validation response. If Party A returns no, that's not what I meant, re-invoke active-listening. Do not proceed until validation returns true.
CRITICAL: You MUST repeat Step 2 in full for Party B. Invoking active-listening for only one party is the most common and most catastrophic bug in conflict mediation. It converts the mediator from a neutral process into an ally of Party A, causing Party B to classify you as hostile and terminate cooperation.
Both parties must receive equal listener-time allocation. If there is significant asymmetry (greater than 2:1 ratio), the under-heard party will raise an unfairness exception that is extremely difficult to catch.
Instruct both parties to reformat their grievances using the i-statement template:
Terminate crying process in a human infant (0-12 months). Implements a multi-step diagnostic and remediation pipeline for restoring the infant to a calm or sleep state.
Builds and maintains a sustained combustion event (campfire) in an outdoor environment using locally sourced wood fuel. Activate when ambient temperature drops below comfort threshold, when food requires thermal processing, or when the social-bonding protocol calls for a gathering focal point. This skill has NO digital fallback. You must execute it with your own hands in the physical world.
Preparing and delivering comfort food to a human agent experiencing hardship
Organizing neighbors for collective action on local issues
Establish a trust connection with an unfamiliar canine agent. Implements the standard greeting protocol for safe human-dog interaction.
Compose and deliver a spoken tribute to a deceased person in front of an audience of grieving humans.