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tile-grid

星标8
分支2
更新时间2026年4月29日 16:48

Programmatic tile grid in FlatRedBall2. Use when building a code-driven grid at runtime (city builders, dungeon generators, puzzle games, cellular automata) — NOT loading a TMX map from Tiled. Covers the data/visual split, world↔tile coordinate conversion, per-tile visual spawning, and performance guidance for large grids (128×128+). Trigger on any question about tile coordinates, world-to-tile math, programmatic maps, or large grids without TMX files.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

SKILL.md
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