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vchelaru
GitHub 创作者资料

vchelaru

按仓库查看 3 个 GitHub 仓库中的 84 个已收集 skills,并展示近似职业覆盖。

已收集 skills
84
仓库
3
职业领域
2
更新
2026-05-29
职业覆盖
该创作者主要覆盖的职业大类。
仓库浏览

仓库与代表性 skills

#001
Gum
46 个 skills53176更新于 2026-05-29
占该创作者 55%
gum-theming
软件开发工程师

Building or modifying a Gum theme package (Themes/Gum.Themes.*) — restyling Forms controls by subclassing their V3 default visuals. Triggers: any file under Themes/, custom *Visual subclassing Gum.Forms.DefaultVisuals.V3.*, theme entry-point methods like EditorTheme.Apply / DarkProTheme.Apply.

2026-05-29
gum-project-versioning
软件开发工程师

Gum's .gumx schema versioning and migration strategy. Triggers: shape changes to GumProjectSave, ElementSave, or any serialized save class — version bumps, backward-compat shims, XmlSerializer-aware properties that must round-trip across tool versions.

2026-05-28
gum-icons
软件开发工程师

Umbrella for icons in Gum. Triggers: GumIcon, GumIconKind, GumFigmaIconRipper, GumIcons.xaml, FluentIcon usage in the tool, replacing/adding icons in WPF chrome, tree view, or Forms runtime. Read this first before adding an icon anywhere — it routes you to the right pipeline.

2026-05-28
gum-tool-variable-grid
软件开发工程师

Gum Variables tab and DataUiGrid. Triggers: Variables tab, DataUiGrid control, MemberCategory, InstanceMember, category population, property grid refresh, expansion state persistence.

2026-05-28
skills-writer
软件开发工程师

Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.

2026-05-28
refactoring-direction
软件开发工程师

Refactoring direction rules for Gum. Trigger when proposing or performing refactors that change how code is shaped — extracting helpers, choosing between static and instance, deciding where new logic should live. Applies to all Gum source projects.

2026-05-28
gum-shapes-xnb-packaging
软件开发工程师

How Gum.Shapes.MonoGame / Gum.Shapes.KNI ship platform-specific apos-shapes.xnb. Triggers: editing Runtimes/GumShapes/MonoGameGumShapes.csproj, Runtimes/GumShapes/KniGumShapes.csproj, anything under Runtimes/GumShapes/buildTransitive/, or shipping/republishing those packages.

2026-05-20
gum-runtime-hot-reload
软件开发工程师

Runtime hot reload — FileSystemWatcher rebuilds the Gum element tree when .gumx/.gusx/.gucx/.gutx/.fnt files change. Triggers: GumHotReloadManager, IGumHotReloadManager, GumService.EnableHotReload, debounce, font cache eviction during reload.

2026-05-19
当前展示该仓库 Top 8 / 46 个已收集 skills。
#002
FlatRedBall2
35 个 skills51更新于 2026-05-29
占该创作者 42%
engine-overview
未分类

Engine overview for FlatRedBall2. Start here for any game development task. Covers what the engine does automatically vs what game code must implement, the frame loop, bootstrapping, and known stubs. Trigger when starting a new game, needing to understand the engine architecture, or unsure how FlatRedBall2 works.

2026-05-29
animation
未分类

Sprite animation in FlatRedBall2. Use for AnimationChain, AnimationChainList, .achx files, Aseprite/.ase loading, Sprite.PlayAnimation, frame-based texture flipping, looping/non-looping animations, AnimationFinished events, and per-frame collision shapes (hitboxes/hurtboxes).

2026-05-29
multiplatform-conversion
未分类

Converting a single-target FlatRedBall2 desktop sample into a dual-target desktop + KNI BlazorGL (Blazor WebAssembly / browser) project. Use when the user mentions web deployment, browser/WASM/itch.io targets, KNI, or asks to add web support to an existing game. Assumes you already have a working desktop sample — see sample-project-setup for the desktop bootstrap.

2026-05-29
gum-integration
未分类

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any Gum-related question. Also trigger when user asks about displaying text on screen.

2026-05-28
gumcli
未分类

Gum CLI tool for FlatRedBall2. Trigger at game/sample START — before any code is written — to ask the user whether the project will use Gum and which mode (code-only, project+dynamic, or project+codegen). Covers locating gumcli.exe, running gumcli new, .csproj content includes, codegen, and custom/Google font setup.

2026-05-28
animation-editor
软件开发工程师

Location and layout of the FlatRedBall2 Animation Editor (Avalonia rewrite). Use when an issue or task references the Animation Editor, AnimationEditor, AnimationEditorAvalonia, .achx editing, the wireframe/preview panels, or anything filed under the `animationeditor` GitHub label. Covers where the source lives, the project layout, and the test setup.

2026-05-19
automation-mode
软件开发工程师

Automation mode in FlatRedBall2. Use when an external agent (AI or script) needs to drive a running game: stepping frames, injecting input, querying entity state, or forcing entity values over stdin/stdout. Covers EnableAutomationMode, the NDJSON command protocol, reflection-based entity introspection, and optional RegisterStateProvider for derived state.

2026-05-12
gum-packaging
软件开发工程师

Bundle a Gum project into a single .gumpkg file (tar+brotli) for distribution. Trigger when shipping a built game, optimizing initial load on web/BlazorGL, or when the user mentions 'gum pack', '.gumpkg', or wants fewer loose Content files. Covers gumcli pack, runtime loading, and the loose-vs-bundle toggle for diagnostics.

2026-05-03
当前展示该仓库 Top 8 / 35 个已收集 skills。
#003
FlatRedBall
3 个 skills55672更新于 2026-05-04
占该创作者 3.6%
已展示 3 / 3 个仓库
已展示全部仓库
vchelaru GitHub Skills | SkillsMP