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vchelaru
GitHub 创作者资料

vchelaru

按仓库查看 4 个 GitHub 仓库中的 154 个已收集 skills。

已收集 skills
154
仓库
4
更新
2026年11月7日
仓库浏览

仓库与代表性 skills

gum-cli
未分类

GumCli — headless CLI for Gum projects. Triggers: gumcli commands (new, add-forms, check, diff-standards, codegen, codegen-init, fonts, screenshot, svg), Gum.ProjectServices, HeadlessErrorChecker, ProjectLoader, HeadlessCodeGenerationService,…

2026年10月30日
gum-tool-font-generation
未分类

Gum bitmap font generation — tool converts font properties into .fnt/.png via bmfont.exe or KernSmith. Triggers: BmfcSave, HeadlessFontGenerationService, FontManager, FontFileGeneratorSelector, KernSmithFileGenerator, BmfcTemplate.bmfc, texture size…

2026年10月30日
gum-forms-behaviors
未分类

Gum's behaviors system and the design-time → runtime Forms wrapping lifecycle. Triggers: BehaviorSave, ElementBehaviorReference, StandardFormsBehaviorNames, FormsUtilities.RegisterFromFileFormRuntimeDefaults, DefaultFromFile*Runtime classes, Forms properties…

2026年10月30日
gum-forms-controls
未分类

Forms controls (FrameworkElement subclasses). Triggers: Button, CheckBox, ListBox, ComboBox, TextBox, ScrollViewer, anything in Gum.Forms.Controls or FlatRedBall.Forms.Controls, FrameworkElement itself, the Visual/InteractiveGue relationship, state machines,…

2026年10月30日
gum-runtime-hot-reload
未分类

Runtime hot reload — FileSystemWatcher rebuilds the Gum element tree when .gumx/.gusx/.gucx/.gutx/.fnt files change. Triggers: GumHotReloadManager, IGumHotReloadManager, GumService.EnableHotReload, debounce, font cache eviction during reload.

2026年10月30日
gum-runtime-animation-chains
未分类

AnimationChain playback on Sprites and NineSlices — .achx -> AnimationChain pipeline, AnimationChainLogic tick loop, apply-frame vs render-time split, RelativeX/Y mismatch with FRB AnimationEditor. Triggers: .achx, AnimationChain, AnimationFrame,…

2026年10月30日
gum-runtime-fonts
未分类

Gum runtime font loading (MonoGame/KNI) — three loading paths (custom, font-property cache, in-memory generation), lookup cascade, FontCache naming. Triggers: TextRuntime font properties, BitmapFont loading, CustomSetPropertyOnRenderable.UpdateToFontValues,…

2026年10月30日
gum-localization
未分类

Gum's localization — ILocalizationService, CSV/RESX loading (tool + runtime), Text vs TextNoTranslate paths, Forms control localization.

2026年10月29日
已展示 8 / 73 个已收集 Skill。
animation-editor
未分类

FlatRedBall2 AnimationEditor (Avalonia) — where the source lives, project layout, and the two-panel model. Triggers: AnimationEditor, AnimationEditorAvalonia, .achx editing, wireframe/preview panels, animationeditor label.

2026年11月7日
animation-editor-rendering
未分类

SkiaSharp rendering & performance in the AnimationEditor — GPU vs CPU draw paths, SKImage/SKBitmap gotchas, diagnosing slow frames. Triggers: ICustomDrawOperation, DrawFrameCore, WireframeControl.DrawOp, GrContext, SKImage, F3 diagnostics overlay,…

2026年11月7日
performance
未分类

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats; StartupProfiler for one-time boot/load timing. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, StartupProfiler, ProfileStartup, "why is my game…

2026年10月27日
shaders
未分类

Custom shaders in FlatRedBall2. Use when adding .fx shader files or troubleshooting shader compilation errors (libmojoshader, Wine).

2026年10月27日
glue-project-loading
未分类

Run an FRB1/Glue project's .gluj/.glsj/.glej data directly in FRB2, with no Glue codegen. Triggers: GlueProject, GlueScreen, GlueEntity, EngineInitSettings.GlueProjectFile, GlueTypeMap, .gluj, CustomVariables by name.

2026年10月27日
animation
未分类

Sprite animation in FlatRedBall2. Use for AnimationChain, AnimationChainList, AnimationPlayer, AchxLoader, .achx/.achj files, Aseprite/.ase loading, Sprite.PlayAnimation, frame-based texture flipping, looping/non-looping animations,…

2026年10月25日
automation-mode
未分类

Automation mode in FlatRedBall2. Use when an external agent (AI or script) needs to drive a running game: stepping frames, injecting input, querying entity state, or forcing entity values over stdin/stdout. Covers EnableAutomationMode, the NDJSON command…

2026年10月25日
multiplatform-conversion
未分类

Adding a KNI BlazorGL (Blazor WebAssembly / browser) head to a FlatRedBall2 desktop project. Use when the user mentions web deployment, browser/WASM/itch.io targets, KNI, or asks to add web support to an existing game, or hits a browser-only failure…

2026年10月19日
已展示 8 / 47 个已收集 Skill。
frb-source-linking
未分类

What "Link Game to FRB Source" actually swaps in a game project's references, vs. the plain checker. Triggers: IsFrbSourceLinked, AddSourceManager, FrbSourcePlugin, GumCore.DesktopGlNet6.dll, stale prebuilt Gum/FRB binaries, Libraries\DesktopGl.

2026年10月25日
release
未分类

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. Triggers: cutting a release, IsBeta, BuildServerUploaderConsole, NuGet publish, changeengineversion.

2026年10月25日
glue-referenced-file-properties
未分类

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. Triggers: IsSharedStatic, IsDatabaseForLocalizing, GetContainerType,…

2026年10月25日
glue-live-edit
未分类

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.

2026年10月18日
achx-format
未分类

The .achx/.achj animation file formats and their save/runtime split. Triggers: .achx, .achj, AnimationChainListSave, AnimationChainSave, AnimationFrameSave, ToAnimationChainList, FromXElement, ParseJson.

2026年10月18日
gluj-versions
未分类

Use when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a loaded Glue project.

2026年10月18日
gum-codegen
未分类

Use when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or debugging "why is/isn't this Gum variable being generated."

2026年10月10日
gum-forms
未分类

FRB Gum Forms codegen and how Forms controls take cursor input. Triggers: XxxForms.Generated.cs, FormsClassCodeGenerator, UserControl, Cursor.WindowOver, clicks eaten by Gum UI.

2026年9月27日
已展示 8 / 32 个已收集 Skill。
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