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vchelaru
GitHub 创作者资料

vchelaru

按仓库查看 4 个 GitHub 仓库中的 143 个已收集 skills。

已收集 skills
143
仓库
4
更新
2026年9月9日
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仓库与代表性 skills

gum-tool-delete-logic
未分类

Gum delete architecture. Triggers: delete commands, IEditCommands delete methods, IDeleteLogic, DeleteLogic, DeleteOptionsWindow, HandleDeleteCommand, AskToDeleteState, AskToDeleteStateCategory, DeleteSelection.

2026年9月9日
gum-tool-file-watch
未分类

Gum FileWatch system. Triggers: external file change detection, IgnoreNextChangeUntil, FileWatchManager, FileWatchLogic, FileChangeReactionLogic, reloading assets/elements when files change on disk.

2026年9月9日
gum-tool-undo
未分类

Gum undo/redo. Triggers: History tab, UndoManager, UndoPlugin, UndoSnapshot, stale references after undo.

2026年9月9日
gum-tool-variable-grid
未分类

Gum Variables tab and DataUiGrid. Triggers: Variables tab, DataUiGrid control, MemberCategory, InstanceMember, category population, property grid refresh, expansion state persistence.

2026年9月9日
gum-issue-creation
未分类

Conventions for filing GitHub issues in the Gum repo via gh. Triggers when the user asks to "log an issue", "create an issue", "file a bug", or otherwise capture a problem/idea as a GitHub issue (as opposed to fixing one).

2026年9月8日
gum-runtime-syntax-version
未分类

The integer version stamped on Gum runtime assemblies via GumSyntaxVersionAttribute, used by the tool's codegen to gate emitted code. Triggers when bumping the runtime syntax version, touching AssemblyAttributes.cs in GumCommon/MonoGameGum/RaylibGum/SkiaGum,…

2026年9月7日
gum-tool-output
未分类

Gum Output tab. Triggers: IOutputManager, MainOutputViewModel, GuiCommands.PrintOutput, adding output/error messages.

2026年9月6日
frb-build-verification
未分类

Verify FlatRedBall (FRB1) still compiles after editing Gum source it shares. Triggers: changes under GumCommon/ or MonoGameGum/Forms/, projitems sync, the FRB compile constant, CS0246/CS0103 from FRB. Only when a FlatRedBall checkout sits beside the Gum repo.

2026年9月5日
已展示 8 / 68 个已收集 Skill。
docs-writing
未分类

Writing FlatRedBall2 user docs in this repo's own docs/ folder (GitBook-synced). Triggers: new FlatRedBall2 tutorial/how-to pages, docs/SUMMARY.md, docs/images.

2026年9月7日
animation-editor-testing
未分类

Headless AE tests — Core first, [AvaloniaFact] only for real UI. Triggers: AnimationEditor.App.Tests, Core.Tests, TestServices, CreateMainWindow, Browser.Ui.

2026年9月7日
performance
未分类

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, "why is my game slow".

2026年9月4日
entities-and-factories
未分类

Entities and Factories in FlatRedBall2. Use when working with Entity subclasses, generic Factory types, spawning/creating/destroying entities, entity lifecycle, Add, shape children, CustomInitialize/CustomActivity, or Engine.GetFactory. Trigger on any entity…

2026年9月3日
gum-integration
未分类

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any…

2026年8月28日
gum-packaging
未分类

Bundle a Gum project into a single .gumpkg file (tar+brotli) for distribution. Trigger when shipping a built game, optimizing initial load on web/BlazorGL, or when the user mentions 'gum pack', '.gumpkg', or wants fewer loose Content files. Covers gumcli…

2026年8月28日
skills-writer
未分类

Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.

2026年8月27日
collision-relationships
未分类

Collision Relationships in FlatRedBall2. Use when working with AddCollisionRelationship, MoveFirstOnCollision, BounceOnCollision, MoveBothOnCollision, CollisionOccurred / CollisionStarted / CollisionEnded events, collision response, collision setup,…

2026年8月27日
已展示 8 / 44 个已收集 Skill。
shapes-collision-attachment
未分类

How FlatRedBall shapes attach to entities vs. participate in collision — PositionedObject.Children vs ICollidable.Collision. Triggers: SetCollisionFromAnimation, ICollidable, ShapeCollection, AttachTo, animation-driven shapes, bullet-origin/marker shapes.

2026年9月9日
maintenance-mode-workflow
未分类

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. Triggers: new bug report, "fix this issue", TDD, testability, before editing production code.

2026年9月9日
glue-unit-test-bootstrap
未分类

Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager. Triggers: NullReferenceException in tests from ProjectManager.CodeProjectHelper, FileWatchManager, EditorObjects.IoC.Container, or MainGlueWindow.Self.Invoke.

2026年9月8日
glue-project-types
未分类

How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects. Triggers: ProjectCreator, Frb2Project, IsMaintainedByGlue, CodeWritePolicy, GenerateCode, Frb2CodeGenerator, "could not determine project type",…

2026年9月6日
glue-project-codegen
未分类

Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. Triggers: GlueProjectSave, ScreenSave, EntitySave, NamedObjectSave, CustomVariable, CodeWriter, ElementComponentCodeGenerator, .gluj, .glsj, .glej,…

2026年9月6日
glue-live-edit
未分类

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.

2026年9月6日
glue-task-manager
未分类

TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss. Triggers: TaskExecutionPreference, AddOrMoveToEnd, TaskManager.Self.Add/AddAsync, GenerateElementCode, AddOrRunIfTasked, EffectiveId,…

2026年9月6日
release
未分类

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. Triggers: cutting a release, IsBeta, BuildServerUploaderConsole, NuGet publish, changeengineversion.

2026年9月6日
已展示 8 / 29 个已收集 Skill。
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