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YenidoganKursat
GitHub 创作者资料

YenidoganKursat

按仓库查看 1 个 GitHub 仓库中的 46 个已收集 skills。

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1
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2026-03-30
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仓库与代表性 skills

combat-loop
特效艺术家和动画师

Design or tune a combat loop including enemy roles, feedback, pacing, damage model, and skill expression. Use for combat-heavy slices and balance passes.

2026-03-30
engine-setup
软件开发工程师

Audit or frame engine-specific project setup, folder conventions, packages/plugins, and build assumptions. Use for Godot, Unity, or Unreal setup and repo structure decisions.

2026-03-30
mechanic-design
特效艺术家和动画师

Specify a single player mechanic with verbs, inputs, feedback, tuning surfaces, edge cases, and testability. Use for movement, abilities, interactions, or systemic verbs.

2026-03-30
ui-flow
特效艺术家和动画师

Design or implement one UI flow with screen states, transitions, copy needs, and validation. Use for menus, HUD flows, settings, or onboarding screens.

2026-03-30
accessibility-audit
软件质量保证分析师与测试员

Audit a feature or build for control, readability, timing, color, subtitle, and assist-option risks. Use during feature review or release prep.

2026-03-27
architecture-decision
软件开发工程师

Write or revise an ADR for technical decisions with significant maintenance, performance, or pipeline impact. Do not use for tiny local refactors.

2026-03-27
art-style-pack
艺术总监

Create a lightweight art direction pack with pillars, references, asset priorities, readability, and pipeline constraints. Use early in visual development or when coherence drifts.

2026-03-27
audio-style-pack
录音工程技术员

Create an audio direction pack covering pillars, mix hierarchy, sonic language, and implementation priorities. Use early or when the game lacks coherent sound direction.

2026-03-27
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