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Kaynexis-Agentic-Game-Studio

Kaynexis-Agentic-Game-Studio 收录了来自 YenidoganKursat 的 46 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
46
Stars
3
更新
2026-03-30
Forks
0
职业覆盖
15 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

combat-loop
特效艺术家和动画师

Design or tune a combat loop including enemy roles, feedback, pacing, damage model, and skill expression. Use for combat-heavy slices and balance passes.

2026-03-30
engine-setup
软件开发工程师

Audit or frame engine-specific project setup, folder conventions, packages/plugins, and build assumptions. Use for Godot, Unity, or Unreal setup and repo structure decisions.

2026-03-30
mechanic-design
特效艺术家和动画师

Specify a single player mechanic with verbs, inputs, feedback, tuning surfaces, edge cases, and testability. Use for movement, abilities, interactions, or systemic verbs.

2026-03-30
ui-flow
特效艺术家和动画师

Design or implement one UI flow with screen states, transitions, copy needs, and validation. Use for menus, HUD flows, settings, or onboarding screens.

2026-03-30
accessibility-audit
软件质量保证分析师与测试员

Audit a feature or build for control, readability, timing, color, subtitle, and assist-option risks. Use during feature review or release prep.

2026-03-27
architecture-decision
软件开发工程师

Write or revise an ADR for technical decisions with significant maintenance, performance, or pipeline impact. Do not use for tiny local refactors.

2026-03-27
art-style-pack
艺术总监

Create a lightweight art direction pack with pillars, references, asset priorities, readability, and pipeline constraints. Use early in visual development or when coherence drifts.

2026-03-27
audio-style-pack
录音工程技术员

Create an audio direction pack covering pillars, mix hierarchy, sonic language, and implementation priorities. Use early or when the game lacks coherent sound direction.

2026-03-27
backend-foundation
软件开发工程师

Frame service contracts, auth assumptions, matchmaking/persistence scope, and operational boundaries. Use before serious backend implementation or live features.

2026-03-27
bug-triage
软件质量保证分析师与测试员

Convert a vague bug into reproducible steps, hypotheses, severity, owner, and next action. Use for crash, regression, UI, gameplay, or content bugs.

2026-03-27
build-pipeline
软件开发工程师

Design or harden CI/build/package flows, environment assumptions, versioning, and artifacts. Use for reproducible builds and release engineering.

2026-03-27
community-ops
市场调研分析师与营销专员

Plan playtests, betas, patch-note communication, feedback intake, and community moderation loops. Use around demos, betas, and release updates.

2026-03-27
compliance-age-rating
律师

Review content and product structure for age-rating, disclosure, privacy, and player-safety implications. Use when shipping publicly across stores or regions.

2026-03-27
console-cert-readiness
软件质量保证分析师与测试员

Audit a build and process for certification-style requirements, submission evidence, and likely blockers. Use for console or tightly regulated platform releases.

2026-03-27
content-pipeline
软件开发工程师

Shape how assets, scripts, dialogue, or level content move from authoring into the game safely and repeatably. Use when content throughput or consistency is weak.

2026-03-27
data-telemetry
软件开发工程师

Define event schemas, funnels, metrics, and privacy-safe instrumentation. Use when a feature needs measurement, balancing data, or live observation.

2026-03-27
economy-balance
特效艺术家和动画师

Design or rebalance currencies, sinks, progression prices, drop rates, and anti-exploit safeguards. Use for shops, crafting, meta loops, or F2P economies.

2026-03-27
feature-brief
项目管理专家

Turn a feature idea into a buildable contract with player outcome, acceptance criteria, risks, and validation. Use before implementing anything non-trivial.

2026-03-27
gameplay-slice
软件开发工程师

Implement one validated gameplay slice with acceptance criteria, touched files, and explicit validation. Use for scoped mechanics, interactions, or player-facing feature work.

2026-03-27
intake-router
软件开发工程师

Triage an incoming request and recommend the best next skill, agents, docs, and validation plan. Use first when the task is ambiguous, broad, or cross-functional. Do not use for already well-scoped single-step edits.

2026-03-27
level-blockout
特效艺术家和动画师

Frame a level blockout with routing, pacing, encounter slots, visibility, gating, and teaching beats. Use before detailed art or scripting.

2026-03-27
liveops-calendar
项目管理专家市场调研分析师与营销专员

Plan a lightweight live-ops cadence with beats, offers/events, rewards, and operational risks. Use for service-like updates without overengineering.

2026-03-27
localization-pass
口译员与笔译员编辑

Prepare text, UI, formatting, glossary, and extraction workflow for localization. Use before shipping in multiple languages or when text structure changes heavily.

2026-03-27
marketing-beat-brief
市场调研分析师与营销专员

Create a concise beat plan for announce/demo/update moments, with core message, assets, proof points, and community follow-up. Use for festivals, demos, betas, or patch launches.

2026-03-27
metaprogression-loop
特效艺术家和动画师

Shape between-run or long-term progression with unlocks, retention beats, reset value, and pacing. Use for roguelites, service games, or multi-session arcs.

2026-03-27
mobile-optimization
软件开发工程师

Adapt a feature or build for mobile performance, controls, memory, battery, and session design. Use for iOS/Android releases or mobile-focused slices.

2026-03-27
monetization-guardrails
市场调研分析师与营销专员

Review monetization design for fairness, player trust, platform constraints, and ethical guardrails. Use for F2P offers, bundles, ads, battle passes, or economy pressure.

2026-03-27
multiplayer-slice
软件开发工程师

Design or implement one multiplayer feature slice with authority model, sync expectations, latency assumptions, and desync validation. Use for online or co-op work.

2026-03-27
narrative-pipeline
作家与作者

Organize story beats, dialogue production, branching constraints, and implementation-ready narrative docs. Use for narrative-heavy features or content pipelines.

2026-03-27
patch-hotfix
软件开发工程师

Frame and execute a minimal-risk hotfix with rollback posture, targeted validation, and communication notes. Use for urgent crashes, blockers, or severe regressions.

2026-03-27
perf-pass
软件开发工程师

Frame a performance investigation or optimization pass with budgets, measurements, bottlenecks, and smallest high-impact fixes. Use for FPS, load times, memory, thermal, or battery issues.

2026-03-27
porting-plan
软件开发工程师

Map a PC/console/mobile/web port into concrete deltas for input, performance, compliance, assets, and release sequencing. Use before or during porting work.

2026-03-27
postmortem
项目管理专家

Capture what happened, what worked, what failed, and what should change after a sprint, milestone, incident, or release. Use after meaningful outcomes.

2026-03-27
project-radar
软件质量保证分析师与测试员

Scan the repository for the highest-impact gaps across code, docs, tests, build pipeline, and release risk. Use when you need a fast health check before starting work.

2026-03-27
puzzle-design
特效艺术家和动画师

Design puzzle logic, affordances, hinting, failure recovery, and readability. Use for spatial, systemic, or sequence puzzles.

2026-03-27
qa-matrix
软件质量保证分析师与测试员

Create a lean but meaningful test matrix from a feature or milestone. Use before calling a feature done or preparing a playtest/release.

2026-03-27
quest-flow
特效艺术家和动画师

Shape mission/quest structure with objectives, branching, dependencies, fail states, and recovery logic. Use for narrative or systemic missions.

2026-03-27
release-gate
建筑与工程管理人员

Run a ship/no-ship review that aggregates quality, cert, performance, and communication readiness into a clear recommendation. Use before demo, beta, or launch.

2026-03-27
save-system
软件开发工程师

Design or implement save/load behavior, checkpoints, migrations, and corruption recovery. Use whenever state persistence changes.

2026-03-27
scope-rescue
项目管理专家

Reduce an overgrown milestone into a realistic vertical slice with explicit cuts, preserves, and risks. Use when the plan is too broad, behind schedule, or internally inconsistent.

2026-03-27
当前展示该仓库 Top 40 / 46 个已收集 skills。