| name | aibridge-batch-script |
| description | AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows. |
AIBridge Batch Script
Use this Skill for batch and multi automation. Prefer multi --stdin for long scripts, JSON-heavy commands, or PowerShell quoting-sensitive commands.
$CLI means the platform-appropriate AIBridge CLI invocation, usually ./.aibridge/cli/AIBridgeCLI.exe on Windows.
Rules
- Run commands from the Unity project root.
- Plain
multi lines become Batch call lines automatically.
- Native Batch lines are kept as-is:
call, delay, log, menu, wait_compile, wait_playmode, assert_log_empty, assert_object, set_var, print_var, dialog click, and # comments.
dialog click ok | yes | Save declares dialog auto-click choices; after that line executes, later steps auto-click the first matching logical choice or visible button text. A later dialog click declaration replaces the previous strategy. Keep the CLI invocation waiting; --no-wait cannot continue clicking after the process exits.
- Keep generated scripts under
.aibridge/scripts/ when a file is needed.
- Use
--keep-file only when debugging the generated script.
Quick Examples
$CLI multi --cmd "editor log --message Step1&get_logs --logType Error --count 1"
$script = @'
editor log --message "开始批处理"
dialog click ok | yes | Save
wait_compile 120000
delay 1000
get_logs --logType Error --count 1
'@
$script | & $CLI multi --stdin
References
references/batch-script-reference.md: generated command reference for batch.