| name | uloop-execute-menu-item |
| description | Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts. |
uloop execute-menu-item
Execute Unity MenuItem.
Usage
uloop execute-menu-item --menu-item-path "<path>"
Parameters
| Parameter | Type | Default | Description |
|---|
--menu-item-path | string | - | Menu item path (e.g., "GameObject/Create Empty") |
--use-reflection-fallback | boolean | true | Use reflection fallback |
Global Options
| Option | Description |
|---|
--project-path <path> | Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> | Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
uloop execute-menu-item --menu-item-path "GameObject/Create Empty"
uloop execute-menu-item --menu-item-path "File/Save"
uloop execute-menu-item --menu-item-path "Edit/Project Settings..."
Output
Returns JSON with execution result.
Notes
- Use
uloop get-menu-items to discover available menu paths
- Some menu items may require specific context or selection