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hatayama
GitHub 创作者资料

hatayama

按仓库查看 3 个 GitHub 仓库中的 68 个已收集 skills,并展示近似职业覆盖。

已收集 skills
68
仓库
3
职业领域
1
更新
2026-05-21
职业覆盖
该创作者主要覆盖的职业大类。
仓库浏览

仓库与代表性 skills

#001
unity-cli-loop
37 个 skills37534更新于 2026-05-21
占该创作者 54%
uloop-launch
软件开发工程师

Use when Unity Editor is not running or needs a clean restart.

2026-05-21
uloop-clear-console
软件开发工程师

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-05-21
uloop-compile
软件开发工程师

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-05-21
uloop-control-play-mode
软件开发工程师

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-05-21
uloop-execute-dynamic-code
软件开发工程师

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-05-21
uloop-find-game-objects
软件开发工程师

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-05-21
uloop-get-hierarchy
软件开发工程师

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-05-21
uloop-get-logs
软件开发工程师

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-05-21
当前展示该仓库 Top 8 / 37 个已收集 skills。
#002
uLoopMCP-extensions-sample
16 个 skills10更新于 2025-12-28
占该创作者 24%
uloop-control-play-mode
软件开发工程师

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

2025-12-28
uloop-get-unity-info
软件开发工程师

Returns the Unity version. Use this tool to check Unity environment information.

2025-12-28
uloop-hello-world
软件开发工程师

Returns a simple 'Hello World' message. Use this tool for testing MCP connection.

2025-12-28
uloop-capture-unity-window
软件开发工程师

Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

2025-12-28
uloop-clear-console
软件开发工程师

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

2025-12-28
uloop-compile
软件开发工程师

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.

2025-12-28
uloop-execute-dynamic-code
软件开发工程师

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

2025-12-28
uloop-execute-menu-item
软件开发工程师

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

2025-12-28
当前展示该仓库 Top 8 / 16 个已收集 skills。
#003
unity-ai-cli-bridge
15 个 skills51更新于 2026-03-08
占该创作者 22%
unity-ai-cli-bridge
软件开发工程师

Interact with a local Unity Editor through `unity-ai-cli`. Use when you need to: (1) Discover available Unity tools dynamically, (2) Execute `unity-ai-cli` tools with JSON arguments, (3) Expose the Unity Editor as an MCP server for AI clients.

2026-03-08
uloop-clear-console
软件开发工程师

Clear all Unity Console log entries. Use when you need to: (1) Clear console before running tests or compilation, (2) Start a fresh debugging session, (3) Remove noisy logs to isolate specific output.

2026-03-07
uloop-compile
软件开发工程师

Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts.

2026-03-07
uloop-control-play-mode
软件开发工程师

Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.

2026-03-07
uloop-execute-dynamic-code
软件开发工程师

Execute C# code dynamically in Unity Editor. Use when you need to: (1) Wire prefab/material references and AddComponent operations, (2) Edit SerializedObject properties and reference wiring, (3) Perform scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

2026-03-07
uloop-execute-menu-item
软件开发工程师

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

2026-03-07
uloop-find-game-objects
软件开发工程师

Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.

2026-03-07
uloop-focus-window
软件开发工程师

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.

2026-03-07
当前展示该仓库 Top 8 / 15 个已收集 skills。
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