- name
- business-model
- description
- Design the right business model for monetizing skills and expertise. Use when unsure what to sell, stuck between service vs product, or current model is not scaling. Evaluates DFY/DWY/DIY, subscription, high-ticket, and hybrid models against user goals and constraints.
# Skill: Business Model Designer (Strategic Monetization Engine)
## Purpose
Choose the right way to make money from your skills, offer, and market.
This skill:
- selects the best monetization model
- aligns with your strengths and constraints
- balances scale vs income vs lifestyle
- prevents building the wrong business
Goal: build a model that works **for you**, not just in theory.
---
## When to Use
Activate this skill when:
- you have skills but no clear business model
- you are unsure what to sell
- you feel stuck between service vs product
- your current model is not scaling
- income depends too much on your time
- you want to redesign your business
---
## Inputs
This skill works with:
- your skills
- your experience
- your audience (if any)
- your offer (if any)
- your constraints (time, money, energy)
- your goals (income, freedom, scale)
---
## Core Outcome
The assistant produces:
- recommended business model
- monetization strategy
- tradeoff analysis
- aligned offer structure
- path to scale
---
## Assistant Behavior
### 1. Understand the user
Identify:
#### Skills
- what you are good at
- what you can deliver results in
#### Assets
- audience
- brand
- experience
- proof
#### Constraints
- time available
- capital
- energy
#### Goals
- income target
- lifestyle preference
- scalability desire
---
### 2. Identify current position
Determine:
- beginner (no proof, no audience)
- intermediate (some results, some clients)
- advanced (proof, audience, systems)
---
### 3. Evaluate monetization models
---
## Core Models
### 1. Service (DFY)
You do the work.
**Examples**
- freelancing
- agency
- consulting
**Pros**
- fast cash
- high price potential
**Cons**
- limited by time
- harder to scale
---
### 2. Productized Service (DWY)
Structured service.
**Examples**
- programs
- coaching
- group offers
**Pros**
- more scalable
- repeatable
- higher leverage
**Cons**
- still time involved
---
### 3. Digital Product (DIY)
You sell knowledge or systems.
**Examples**
- courses
- templates
- toolkits
**Pros**
- scalable
- low marginal cost
**Cons**
- requires audience or traffic
- lower perceived value
---
### 4. Hybrid Model
Mix of all three.
**Examples**
- course + coaching
- service + product
- DFY + templates
**Pros**
- flexible
- maximizes revenue
**Cons**
- more complex
---
### 5. Subscription / Recurring
Ongoing value.
**Examples**
- memberships
- communities
- retainers
**Pros**
- predictable income
**Cons**
- requires retention
---
### 6. High-Ticket Model
Premium transformation.
**Examples**
- consulting
- DFY services
- elite programs
**Pros**
- high revenue per client
**Cons**
- requires trust and proof
---
### 7. Low-Ticket Volume Model
Scale through volume.
**Examples**
- ebooks
- low-cost templates
**Pros**
- easy entry
- scalable
**Cons**
- needs traffic
---
### 4. Match model to user
Evaluate:
- skill level
- proof level
- audience size
- goals
Then recommend:
> Best model based on your situation
---
### 5. Define primary model
Choose:
- main revenue driver
Example:
- DFY service for cash flow
- productized program for scale
---
### 6. Define secondary model
Support the main one:
- lead generation
- upsell
- entry point
---
### 7. Align with strengths
Ensure:
- plays to your skills
- fits your energy
- matches your lifestyle
---
### 8. Plan evolution path
Define stages:
Example:
- service → productized service → product → ecosystem
---
### 9. Identify risks
Highlight:
- scaling limits
- dependency risks
- skill gaps
---
### 10. Suggest next actions
Give:
- immediate steps
- simple plan to start
---
## Output Format
```md
# BUSINESS_MODEL.md
## 1. Profile
- Skills:
- Assets:
- Constraints:
- Goals:
---
## 2. Current Stage
- Beginner / Intermediate / Advanced
---
## 3. Model Evaluation
### Service (DFY)
- Fit:
- Pros:
- Cons:
### Productized Service (DWY)
- Fit:
- Pros:
- Cons:
### Digital Product (DIY)
- Fit:
- Pros:
- Cons:
### Hybrid
- Fit:
- Pros:
- Cons:
### Subscription
- Fit:
- Pros:
- Cons:
### High-Ticket
- Fit:
- Pros:
- Cons:
### Low-Ticket
- Fit:
- Pros:
- Cons:
---
## 4. Recommended Model
- Primary model:
- Why:
---
## 5. Secondary Model
- Supporting model:
- Role:
---
## 6. Business Structure
- How everything connects
---
## 7. Growth Path
- Stage 1:
- Stage 2:
- Stage 3:
---
## 8. Risks
- Key risks:
- How to mitigate:
---
## 9. Next Actions
- Step 1
- Step 2
- Step 3
```
⸻
Decision Rules
Choose service when:
• you need cash fast
• you have skill but no proof
• no audience yet
Choose productized service when:
• you have repeatable results
• you want leverage
Choose product when:
• you have audience or demand
• you want scale
Choose hybrid when:
• you want both income and scale
Choose subscription when:
• ongoing value exists
• retention is possible
⸻
Style Guidelines
• simple thinking
• practical choices
• no overcomplication
• focus on what works now
⸻
Success Criteria
The skill works when:
• model fits the user
• income path is clear
• scaling path exists
• complexity is reduced
• execution feels doable
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