Use when authoring or editing a brepjs `.brep.ts` part — writing the geometry with the functional API (box, cylinder, fuse, cut, fillet, sketch→extrude…), declaring an `expected` block, and following the hard rules (import every function, unwrap Results,…
Use when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the result — the polish pass plus STEP/GLB/STL export. Skip for purely functional or…
This skill should be used when adding, editing, or fixing an example in apps/playground — when a task says "add a playground example", "example fails check:examples", "playgroundExamples.test.ts is failing", "regenerate ambient types", "generate-types",…
This skill should be used when orienting in the brepjs monorepo's packages/ and apps/ directories — answering "what is brepjs-viewer / brepjs-cad / brepjs-voxel", "is package X published", "which workspace do I edit", "why does npm ci fail with ETARGET on a…
This skill should be used when adding or extending a geometric shape operation in brepjs — the end-to-end recipe once the target module is chosen (which is decided by architecture-navigation) — when a task says "add a new operation", "add a fillet/draft/shell…
This skill should be used when deciding which layer or module a new file, function, or directory belongs in, or when a layer-boundary check fails. It owns the placement decision (which layer/module) and the import-direction rules — not the end-to-end recipe…
This skill should be used when working on brepjs assemblies, constraint solving, or kinematics — debugging a solve that returns ASSEMBLY_NOT_CONVERGED / ASSEMBLY_MATE_INVALID / ASSEMBLY_SOLVE_FAILED, adding or extending a mate or solver entity-pair, adding a…
This skill should be used when a brepjs GitHub Actions job is red or behaving oddly on github.com (a remote CI run, not a local pre-commit/pre-push hook) — "CI failed", "ci-pass is failing", "npm ci failed with EUSAGE/ETARGET in CI", "test shard timed out",…