AOSP Part IV — Native Services & Media. Use when reasoning about
surfaceflinger, audioserver, mediaserver, cameraserver, the graphics
pipeline (BufferQueue, GraphicBuffer, OpenGL ES / Vulkan / Skia / HWUI,
RenderThread, layer composition), the animation system (Choreographer,
ValueAnimator, RenderNode animations, dynamic spring/fling), the audio
stack (AudioFlinger, AudioPolicyManager, AAudio, OpenSL ES, Spatializer),
the media pipeline (MediaCodec, MediaExtractor, NuPlayer, codec2 HAL),
or the sensor stack (SensorService, sensor HAL, batching, wake-up sensors).
Chapters 12–17.
التثبيت
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
AOSP Part IV — Native Services & Media. Use when reasoning about
surfaceflinger, audioserver, mediaserver, cameraserver, the graphics
pipeline (BufferQueue, GraphicBuffer, OpenGL ES / Vulkan / Skia / HWUI,
RenderThread, layer composition), the animation system (Choreographer,
ValueAnimator, RenderNode animations, dynamic spring/fling), the audio
stack (AudioFlinger, AudioPolicyManager, AAudio, OpenSL ES, Spatializer),
the media pipeline (MediaCodec, MediaExtractor, NuPlayer, codec2 HAL),
or the sensor stack (SensorService, sensor HAL, batching, wake-up sensors).
Chapters 12–17.