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aosp-native-services-and-media

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UpdatedJune 23, 2026 at 16:04

AOSP Part IV — Native Services & Media. Use when reasoning about surfaceflinger, audioserver, mediaserver, cameraserver, the graphics pipeline (BufferQueue, GraphicBuffer, OpenGL ES / Vulkan / Skia / HWUI, RenderThread, layer composition), the animation system (Choreographer, ValueAnimator, RenderNode animations, dynamic spring/fling), the audio stack (AudioFlinger, AudioPolicyManager, AAudio, OpenSL ES, Spatializer), the media pipeline (MediaCodec, MediaExtractor, NuPlayer, codec2 HAL), or the sensor stack (SensorService, sensor HAL, batching, wake-up sensors). Chapters 12–17.

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