| name | unity-sample |
| description | Sample and demo skills for API connectivity testing |
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Testing REST server reachability
- Smoke-testing connectivity
- Trying a first call
- 测试 REST 服务可达性、冒烟测试连通性、试发第一个调用
Sample Skills
Basic examples for testing the API.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default): query skills (
get_scene_info, find_objects_by_name) run directly. Creators/mutators (create_cube, create_sphere, set_object_position, set_object_rotation, set_object_scale) are FullAuto — on MODE_RESTRICTED, run the grant protocol.
- Auto / Bypass: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module:
delete_object (SkillOperation.Delete). It is reachable only under Bypass or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN.
Surface profile: this module's write skills count as GameObject authoring under another name, so both the guide and noSceneAuthoring profiles hide them and answer SURFACE_EXCLUDED — the exclusion cannot be bypassed by mode or Allowlist. Under guide, details.manualDoc points at manual-gameobject, which teaches these same primitive/transform steps by hand. The query skills stay available in every profile.
SURFACE_EXCLUDED has a second source beyond a hidden skill name: visible shell skills that replay a payload — batch_execute / batch_retry_failed (batch module) and the workflow undo/redo/revert skills (workflow module) — return the same code at execution time when the payload they are about to apply lands in a category the active profile withdraws, even though those shell skills are never themselves hidden.
DO NOT (common hallucinations):
- Sample skills are basic test/demo skills — do not use them for production work
sample_create is a simplified version of gameobject_create — prefer the full gameobject module
sample_hello / sample_ping are connectivity test skills only
Routing:
- For actual GameObject operations → use
gameobject module
- For server health check → use Python helper's
unity_skills.health()
Skills
create_cube
Create a cube primitive.
Parameters: x, y, z, name
create_sphere
Create a sphere primitive.
Parameters: x, y, z, name
delete_object
Delete object by name.
Parameters: objectName
find_objects_by_name
Find objects containing string.
Parameters: nameContains (name is also accepted as a compatibility alias)
set_object_position
Set object position.
Parameters: objectName, x, y, z
set_object_rotation
Set object rotation.
Parameters: objectName, x, y, z
set_object_scale
Set object scale.
Parameters: objectName, x, y, z
get_scene_info
Get current scene information.
Parameters: None.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.