소스 정보
- 저장소
- Besty0728/Unity-Skills
- 최근 소스 활동
- 2026년 8월 23일 07:38
- 감지된 SKILL.md 언어
- 영어
- 스타
- 1,712
- 포크
- 162
설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-sample명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets/materials/lighting, run tests, and drive hundreds of Editor operations across modules. Use when the user wants to actually operate the Unity Editor from chat — create or modify GameObjects/scripts/scenes/assets, batch-edit, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建/修改/批量编辑/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。
Unified batch and async-job orchestration
Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use to find which module covers a task before loading its doc.
SKILL.md 표시 중
| name | unity-sample |
| description | Sample and demo skills for API connectivity testing |
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Basic examples for testing the API.
Operating Mode (v1.9 three-tier):
get_scene_info, find_objects_by_name) run directly. Creators/mutators (create_cube, create_sphere, set_object_position, set_object_rotation, set_object_scale) are FullAuto — on MODE_RESTRICTED, run the grant protocol.delete_object (SkillOperation.Delete). It is reachable only under Bypass or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN.Surface profile: this module's write skills count as GameObject authoring under another name, so both the guide and noSceneAuthoring profiles hide them and answer SURFACE_EXCLUDED — the exclusion cannot be bypassed by mode or Allowlist. Under guide, details.manualDoc points at manual-gameobject, which teaches these same primitive/transform steps by hand. The query skills stay available in every profile.
SURFACE_EXCLUDED has a second source beyond a hidden skill name: visible shell skills that replay a payload — batch_execute / batch_retry_failed (batch module) and the workflow undo/redo/revert skills (workflow module) — return the same code at execution time when the payload they are about to apply lands in a category the active profile withdraws, even though those shell skills are never themselves hidden.
DO NOT (common hallucinations):
sample_create is a simplified version of gameobject_create — prefer the full gameobject modulesample_hello / sample_ping are connectivity test skills onlyRouting:
gameobject moduleunity_skills.health()Create a cube primitive.
Parameters: x, y, z, name
Create a sphere primitive.
Parameters: x, y, z, name
Delete object by name.
Parameters: objectName
find_objects_by_nameFind objects containing string.
Parameters: nameContains (name is also accepted as a compatibility alias)
set_object_positionSet object position.
Parameters: objectName, x, y, z
set_object_rotationSet object rotation.
Parameters: objectName, x, y, z
set_object_scaleSet object scale.
Parameters: objectName, x, y, z
get_scene_infoGet current scene information. Parameters: None.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.