بنقرة واحدة
asset-pipeline-manager
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
Connects positive game actions to transparent impact tracking. Use for any mission/rebuild/purchase/dashboard event.
| name | asset-pipeline-manager |
| description | Prepares a clean asset workflow. Use when creating or organizing visual/audio assets. |
Prepare a clean asset workflow for future production without blocking gameplay on perfect art.
When creating, organizing, or planning visual/audio assets.
public/assets/impact-city/ (characters, environments, props, ui, audio, story-cards).docs/game/asset-pipeline.md.