بنقرة واحدة
impact-city-game-director
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Connects positive game actions to transparent impact tracking. Use for any mission/rebuild/purchase/dashboard event.
استنادا إلى تصنيف SOC المهني
| name | impact-city-game-director |
| description | Owns the Impact City MVP from repo scan to final build. Use first and throughout. |
Own the playable Impact City MVP end-to-end: inspect repo architecture, choose the implementation path, preserve existing patterns, wire the game shell/state/missions/codex/rebuild/dashboard, and keep the build locked to the MVP vertical slice.
First and throughout the build. Before any feature work, before any art, and whenever scope decisions arise.
impact-city-builder-verse).Main Menu → Intro → Rustgarden Hub → M1 Compliance Gate → M2 Poisoned Prompt → M3 First Tablet: Consent → Rebuild one asset → Impact Dashboard → Persistent save./game route with the full loop above./game route loads, the full loop is playable, progress persists after refresh.