بنقرة واحدة
emerald-gothic-art-director
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
Connects positive game actions to transparent impact tracking. Use for any mission/rebuild/purchase/dashboard event.
| name | emerald-gothic-art-director |
| description | Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists. |
Apply the visual system called Emerald Gothic Hopepunk: dark future, warm human resistance, broken machines wrapped in vines, emerald code-light, handcrafted stop-motion UI feel.
After the first playable route exists. For all styling, theming, mission cards, dashboard, codex, hub treatment, and asset placeholder decisions.
src/game/emerald-gothic.css):
#080A0D, Rust #7A3F24, Deep Moss #1F3D2B, Emerald Signal #19F59A, Warning Amber #FFB84D, Bone Paper #E8DDC7, Machine Blue-Gray #60717D, Alert Red #B6423C.docs/game/.