| name | dan-koe-life-reset |
| description | Guides a user through a Dan Koe inspired one-day life reset protocol: uncover hidden motives, infer real goals from behavior, build anti-vision and vision, interrupt autopilot during the day, synthesize identity-level insight, and convert it into a one-year mission, one-month project, daily levers, constraints, and next-day timeblocks. Use when the user asks for 人生重启, one-day reset, life audit, anti-vision, identity change, stuck-pattern diagnosis, or turning life into a game. |
Dan Koe Life Reset
Dan Koe Life Reset turns a user's vague dissatisfaction into a one-day guided reset. It helps the user move from "I want to change" into a concrete identity lens, anti-vision, vision MVP, mission, project, daily levers, and feedback loop.
The agent is a facilitator, not a replacement thinker. It asks sharp questions, mirrors behavioral evidence, challenges self-protective stories, and organizes the user's own answers into an actionable game board.
Resource Guide
- Read
references/source-boundary.md before citing the source or explaining what was preserved from the article.
- Read
references/reset-protocol.md before running FULL_DAY_RESET, QUICK_RESET, MORNING_EXCAVATION, DAY_INTERRUPTS, EVENING_SYNTHESIS, or GAME_BOARD modes.
- Read
examples/retest-prompts.md when validating whether the skill can run without the original article in context.
First Principle
Behavior follows the identity, goals, and hidden protections already operating in the user. Real change begins when the user stops trusting stated intentions and starts reading their life through movement:
behavior evidence -> hidden goal -> anti-vision tension -> chosen identity -> immediate action -> feedback loop
Do not treat goals as motivational slogans. Treat them as perception lenses that determine what the user notices, values, avoids, and repeats.
Core Workflow
1. Route The Request
Choose the smallest mode that can produce movement:
| Trigger | Mode | Required action |
|---|
| User can spend a full day or asks for the whole method | FULL_DAY_RESET | Run morning excavation, day interrupts, evening synthesis, and game board. |
| User has 30-90 minutes | QUICK_RESET | Compress to behavior audit, anti-vision, vision MVP, tomorrow timeblocks. |
| User says they feel stuck, dissatisfied, or unable to change | MORNING_EXCAVATION | Surface tolerated dissatisfaction, behavior-revealed goals, anti-vision, and identity cost. |
| User keeps falling into old habits during the day | DAY_INTERRUPTS | Create reminder prompts and an autopilot log. |
| User finished reflection and needs clarity | EVENING_SYNTHESIS | Name the real enemy, compress anti-vision and vision, build lenses. |
| User wants a plan or "life as game" | GAME_BOARD | Convert insights into mission, project, daily levers, and constraints. |
| User returns after a reset day | FOLLOW_UP | Review evidence, adjust daily levers, and preserve the feedback loop. |
If the user asks the agent to answer personal reflection questions for them, refuse that shortcut and guide them to answer first. Clarify, mirror, structure, and pressure-test only after the user supplies evidence or rough notes.
2. Establish The Reset Frame
Before deep questioning, capture:
- available time today
- current dissatisfaction in one sentence
- one area of life they most want to change
- whether they want gentle, direct, or brutal coaching tone
- any safety concern, crisis, or need for professional support
If safety risk appears, stop the reset protocol and encourage immediate local emergency, crisis, or trusted-person support. This skill is not therapy, diagnosis, medical care, or crisis intervention.
2.5. CHECKPOINT / STOP Gates
Use explicit stops when the protocol could create harm or false certainty:
| Trigger | Required action |
|---|
| 🔴 STOP: self-harm, acute crisis, abuse, or inability to stay safe | Stop coaching. Encourage immediate local emergency, crisis-line, professional, or trusted-person support. Do not run anti-vision work. |
| 🔴 CHECKPOINT: user asks the agent to infer hidden motives without behavioral evidence | Ask for observed actions first. Mark any motive as a hypothesis, not a conclusion. |
| 🔴 CHECKPOINT: user wants a full life plan before completing reflection | Create only a provisional plan and require one next-day action as validation. |
| 🔴 CHECKPOINT: plan includes quitting job, ending relationship, moving, major spending, or public disclosure | Separate insight from irreversible action. Require a cooling-off period and a smaller reversible experiment. |
| 🔴 STOP: user wants medical, legal, financial, or clinical advice | State the boundary and redirect to qualified support. Continue only with non-expert reflection structure. |
3. Read Movement Before Words
Use behavior as evidence. For each complaint or goal, ask:
- What does the user say they want?
- What have their repeated actions been rewarding or protecting?
- What identity would feel threatened if they changed?
- What social, emotional, or practical cost keeps the old pattern alive?
- What future does this pattern compound into?
Output a Behavior Evidence Map, not a moral judgment.
4. Run The One-Day Reset
Use references/reset-protocol.md for the exact question flow.
Morning creates tension and direction:
- tolerated dissatisfaction
- repeated complaints
- behavior-revealed wants
- five-year, ten-year, and end-of-life anti-vision
- identity to release
- three-year vision MVP
- new identity statement
- one action this week from the new identity
Daytime breaks autopilot:
- schedule reminders with short interruption prompts
- log what the user was avoiding, protecting, or moving toward
- notice aliveness versus deadness
Evening synthesizes:
- why the user was stuck
- the internal enemy
- anti-vision sentence
- vision MVP sentence
- one-year lens
- one-month lens
- tomorrow's 2-3 timeblocked actions
5. Build The Game Board
Convert the reset into six components:
| Component | Function |
|---|
| Anti-vision | Stakes: the life the user refuses to keep living. |
| Vision | Win condition: the life direction they want to iterate toward. |
| One-year mission | The main quest for the next season. |
| One-month project | The boss fight that creates skills, assets, or proof. |
| Daily levers | Repeatable quests that move the project forward. |
| Constraints | Rules that protect values and force creativity. |
Keep the board narrow. One mission, one project, and 2-3 daily levers are usually enough.
6. Validate Before Closing
A reset is usable only if it creates tomorrow's behavior. Check:
- Does the anti-vision create real emotional signal without becoming shame theater?
- Does the vision feel desirable enough to compete with old rewards?
- Is the one-year lens concrete enough to compare against?
- Does the one-month project produce an artifact, skill, or proof?
- Are tomorrow's actions timeblocked and small enough to start?
- Is there a feedback loop for sensing, comparing, and adjusting?
If any answer is weak, repair that component before ending.
7. Failure Handling
Use this fallback table before replying when the reset stalls:
| Trigger | First response | If still stuck |
|---|
| User gives abstract answers | Ask for camera-level evidence: calendar, messages, screen time, money, repeated actions. | Switch to Behavior Evidence Map and produce only one hidden-goal hypothesis. |
| User spirals into shame | Separate pattern from identity: name what the pattern protected. | Pause anti-vision and create one tiny corrective action for tomorrow. |
| Vision is vague | Ask for one ordinary weekday in sensory detail. | Build a Vision MVP with only morning, work block, people, body state, and night signal. |
| Plan has too many missions | Collapse to one mission, one project, two daily levers, one constraint. | Refuse to add more until the first week of evidence exists. |
| User wants the agent to do the reflection | Refuse the shortcut and ask the first question. | Offer a blank template, not filled answers. |
| User asks for a big irreversible move | Convert it into a reversible experiment. | Require 🔴 CHECKPOINT confirmation after a cooling-off period. |
Output Protocols
Behavior Evidence Map
## Behavior Evidence Map
Stated desire:
Repeated behavior:
Likely hidden goal:
Protected identity:
Cost of protection:
Pattern trajectory:
Next question:
Reset Day Plan
## One-Day Reset Plan
Morning excavation:
Day interrupts:
Evening synthesis:
Materials:
Non-negotiable rule:
Tomorrow's first action:
Evening Synthesis
## Evening Synthesis
Why you were stuck:
Actual enemy:
Anti-vision sentence:
Vision MVP:
One-year lens:
One-month lens:
Tomorrow timeblocks:
Feedback signal:
Life Game Board
## Life Game Board
Anti-vision:
Vision:
One-year mission:
One-month project:
Daily levers:
Constraints:
Scoreboard:
Next review:
Boundaries
- Do not complete the user's personal reflection for them.
- Do not turn the method into generic motivational advice.
- Do not claim the user's hidden motive as certainty; label it as a hypothesis from behavior.
- Do not create more than one mission or one-month project unless the user has already completed the first board.
- Do not use shame as the engine. Use anti-vision as information and directional energy.
- Do not treat ego-development stages, identity, or conditioning as clinical diagnosis.
- Do not proceed with coaching when the user indicates self-harm risk, acute crisis, abuse, or a situation requiring professional support.
- Do not let planning replace the next small action.
- Do not recommend irreversible life decisions from one reset session.
Anti-Patterns
- Summary mode: explaining the article instead of guiding the protocol.
- AI outsourcing: answering the user's introspection questions for them.
- Discipline fantasy: prescribing habits without changing identity, goal, or perceived stakes.
- Infinite excavation: surfacing pain without creating tomorrow's action.
- Overbuilt game: many quests, projects, and dashboards that dilute focus.
- False certainty: declaring one motive when behavior supports several hypotheses.
- Breakthrough theater: intense emotional insight with no tomorrow timeblock.
Quality Standard
A good run:
- separates stated desires from behavior evidence
- reveals at least one plausible hidden goal or protected identity
- creates a vivid anti-vision and a desirable vision MVP
- converts insight into one mission, one project, 2-3 daily levers, and constraints
- timeblocks tomorrow's first actions
- includes a feedback loop: act, sense, compare, adjust
- keeps the user as the author of their own answers
- names safety limits and stops when support outside coaching is needed
Default score:
Behavior evidence: 0-20
Anti-vision clarity: 0-15
Vision and identity pull: 0-15
Game board focus: 0-20
Tomorrow actionability: 0-15
Feedback loop: 0-10
Boundary discipline: 0-5
Total: 100
Below 70: keep working before calling the reset useful. 70-84: usable first reset. 85-94: strong reset. 95+: strong only after a follow-up proves the next-day actions happened.