cli-anything-godot
Agent-native CLI for Godot project management, scenes, exports, and script execution.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Agent-native CLI for Godot project management, scenes, exports, and script execution.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Command-line interface for MiniMax AI — chat (MiniMax-M3) and TTS (speech-2.8-hd) via the MiniMax API.
Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. Covers mesh/parametric/photogrammetry and the path from idea to printed part or game-ready asset.
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
Capability-based multi-tool matrix for image and graphic design: AI generation, raster/vector editing, UI mockups, diagrams, upscaling, photo library, and publishing.
Capability-based multi-tool matrix for research, note-taking, document authoring, and publishing. Agents compose providers (CLI-Anything harnesses, public CLIs, Python libs, native binaries, cloud APIs) per capability.
Capability-based multi-tool matrix for video production. Agents pick providers (CLI-Anything harnesses, public CLIs, Python libs, native binaries, cloud APIs) per capability rather than marching through fixed stages, including storyboard planning, story/audio direction, source triage, internet video/music search/download, capture/generation, analysis, sound design, high-end caption design, NLE/render doctor investigation, review, and packaging.
| name | cli-anything-godot |
| description | Agent-native CLI for Godot project management, scenes, exports, and script execution. |
Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness
# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]
# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info
# List all scenes
cli-anything-godot --json -p <project> project scenes
# List all scripts
cli-anything-godot --json -p <project> project scripts
# List all resources
cli-anything-godot --json -p <project> project resources
# Re-import project resources
cli-anything-godot -p <project> project reimport
# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D
# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn
# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .
# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd
# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'
# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd
# List configured export presets
cli-anything-godot --json -p <project> export presets
# Export all presets
cli-anything-godot -p <project> export build
# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe
# Check Godot availability and binary path
cli-anything-godot --json engine status
# Get engine version
cli-anything-godot engine version
Add --json flag to any command for structured JSON output suitable for agent consumption:
cli-anything-godot --json -p ./my-game project info
cli-anything-godot -p ./my-game session