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cli-anything-godot
Agent-native CLI for Godot project management, scenes, exports, and script execution.
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Agent-native CLI for Godot project management, scenes, exports, and script execution.
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Capability-based multi-tool matrix for video production. Agents pick providers (CLI-Anything harnesses, public CLIs, Python libs, native binaries, cloud APIs) per capability rather than marching through fixed stages, including storyboard planning, story/audio direction, source triage, internet video/music search/download, capture/generation, analysis, sound design, high-end caption design, NLE/render doctor investigation, review, and packaging.
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| name | cli-anything-godot |
| description | Agent-native CLI for Godot project management, scenes, exports, and script execution. |
Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness
# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]
# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info
# List all scenes
cli-anything-godot --json -p <project> project scenes
# List all scripts
cli-anything-godot --json -p <project> project scripts
# List all resources
cli-anything-godot --json -p <project> project resources
# Re-import project resources
cli-anything-godot -p <project> project reimport
# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D
# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn
# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .
# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd
# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'
# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd
# List configured export presets
cli-anything-godot --json -p <project> export presets
# Export all presets
cli-anything-godot -p <project> export build
# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe
# Check Godot availability and binary path
cli-anything-godot --json engine status
# Get engine version
cli-anything-godot engine version
Add --json flag to any command for structured JSON output suitable for agent consumption:
cli-anything-godot --json -p ./my-game project info
cli-anything-godot -p ./my-game session