| name | grass-stage |
| description | Use Grass Stage when the best move is to make the operating surface broadly hospitable to regrowth, healing, and low-friction expansion, while staying honest that the same lush terrain can amplify the wrong kind of pressure. |
| version | 0.1.0 |
| author | mmbnchips |
| license | CC0-1.0 |
| compatibility | Hermes Agent skills system |
| metadata | {"hermes":{"tags":["shipping-now","hybrid","control-and-terrain","control","terrain","positioning","room-control"],"homepage":"https://github.com/Hmbown/mmbnchips"}} |
Grass Stage
Turn the whole field fertile so recovery and growth become easier, but fire can punish the same abundance.
What This Skill Does
Use Grass Stage when the best move is to make the operating surface broadly hospitable to regrowth, healing, and low-friction expansion, while staying honest that the same lush terrain can amplify the wrong kind of pressure.
In this chip pack, Grass Stage is treated as a hybrid battle-chip procedure with a shipping-now delivery profile.
Canonical reference input: Grass Stage.
Hermes shelf: Control and Terrain.
When To Use
- The field is too barren, hostile, or depleted for steady recovery, iteration, or regrowth.
- You want to improve baseline recoverability and make small gains compound across the whole board.
- The right move is to enrich the environment itself, even though that richer environment may also increase certain risks.
Prerequisites
- Name which part of this move is real tool use versus battle-chip framing before you act.
- These procedures rely on the normal tools already present in the active Hermes runtime; this repo does not ship a separate integration layer.
Operator Inputs
- Name the workflow, environment, or team surface that needs better conditions for recovery or growth.
- Describe what should regenerate, compound, or become easier to sustain once the field turns green.
- State which hostile pressures, incentives, or failure modes could become more dangerous in a richer environment.
- Identify how you will tell whether the new terrain produced durable recovery instead of soft clutter.
Procedure
- Restate the target, success condition, and no-touch boundaries before you spend the chip.
- Collect the operator inputs below so the chip lands on the right panel.
- Name the field or workflow that needs to become more fertile for recovery, iteration, or regrowth.
- Define what kinds of growth, healing, or sustainable motion the enriched terrain should support.
- Convert the board, then state what hazards become stronger in the new combustible environment.
- Package the result with concrete evidence, what stayed untouched, and the next recommended chip only if follow-up is truly needed.
Deliverables
- A field-wide improvement that makes recovery, regrowth, or sustained work easier to maintain.
- A short note on what new abundance is created and what threat now burns hotter because of it.
Output Contract
- A clear description of how the field became more supportive of recovery, growth, or sustained effort.
- An explanation of what regenerative or compounding behavior the new terrain should enable.
- An explicit warning about what kind of aggressive pressure becomes more dangerous on this enriched surface.
- A practical recommendation for how to use the fertile field before the amplified downside catches up.
Do Not Use For
- Small protected work zones that should be handled as Sanctuary instead of changing the whole board.
- Direct infrastructure restoration where Repair is the real move.
- Situations where increased abundance or flammability would obviously help the enemy more than you.
Pair With
- Grass Stage + Recovery: enrich the field first, then restore operator capacity in conditions that support healing.
- Grass Stage + Sanctuary: turn the broader field favorable, then carve out one especially protected patch for precise work.
- Grass Stage + Barrier: improve the board for sustained recovery, then add a thin shield where fire risk is highest.
Pitfalls / Guardrails
- Keep the theatrical framing, but name the concrete mechanism that makes the chip useful right now.
- Do not treat Grass Stage as pure safety; fertile terrain can also magnify hostile fire.
- If you cannot name the amplified downside, you have not described the terrain honestly.
- If you only need one protected patch, use Sanctuary instead of greening the whole board.
- Keep the chip metaphor anchored to a real operating move; do not let flavor substitute for procedure.
Verification
- Check that the response includes every promised deliverable and leaves an inspectable audit trail.
- Check that confirmed facts, assumptions, and proposed follow-up are visibly separated.
- Confirm the response changes the environment for broad regrowth or recoverability, not just one local repair.
- Confirm the enriched field has a named regenerative benefit and a named amplified downside.
- Confirm the operator is told how to exploit the fertile terrain before hostile pressure turns that abundance against them.
- Check which parts are concrete actions versus framing, so the operator can tell what is real now.
Example Invocation
Use Grass Stage on this depleted workflow: make the whole environment more supportive of recovery and compounding progress, but tell me what kind of pressure would become more dangerous afterward.
Use Grass Stage here to create a greener field for sustained iteration and healing, without pretending the richer terrain is free of tradeoffs.