بنقرة واحدة
unity-cli-build
Use when building, running headless, or running tests for a Unity project from the command line.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Use when building, running headless, or running tests for a Unity project from the command line.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use when interacting with a running Unity Editor instance — sending commands, checking editor connection status, installing the Pipeline package, or evaluating C# expressions in the editor.
Use when installing, uninstalling, or upgrading Unity editors, adding or listing modules, or browsing available Unity releases.
Use for general Unity CLI operations — list or open projects, list installed editors, read CLI logs, or any other Unity CLI task not covered by a more specific skill (unity-cli-install, unity-cli-build, unity-cli-pipeline).
Use when creating or editing Unity Shader Graph assets programmatically (Unity 6.5+) — authoring custom nodes from HLSL via the Shader Function Reflection API, generating .shadergraph files, or wiring nodes by editing the graph JSON.
Use when reading the Unity Editor Console (log/warning/error entries) or detecting compile errors (C#/Burst, shader, compute shader) from a connected editor via the Pipeline package.
Use when creating a new minimal Unity project.
| name | unity-cli-build |
| description | Use when building, running headless, or running tests for a Unity project from the command line. |
| allowed-tools | ["Bash"] |
Use --format json when parsing output programmatically.
Batch mode is automatic. Do not pass -batchmode or -quit after --.
unity run /path/to/MyProject -- -executeMethod Builder.Build
unity run /path/to/MyProject --editor-version 6000.0.47f1 -- -nographics -logFile out.log
unity run /path/to/MyProject --allow-install -- -executeMethod Builder.Build
unity run /path/to/MyProject --timeout 300 -- -executeMethod Builder.Build
Reserved flags (added automatically, rejected if passed): -batchmode, -quit, -projectPath, -useHub, -hubIPC.
Writes an NUnit XML report. Exits 0 on pass, 6 on failure.
unity test /path/to/MyProject
unity test /path/to/MyProject --mode EditMode
unity test /path/to/MyProject --mode PlayMode --output ./results/play.xml
unity test /path/to/MyProject --filter "MyNamespace.MyTests"
unity test /path/to/MyProject --editor-version 6000.0.47f1 --allow-install --timeout 600
unity test /path/to/MyProject -- -nographics
Default output: test-results.xml. Do not pass -quit — -runTests quits the editor itself.
Both --target and --execute-method are required. Unity has no built-in CLI build; your method handles the actual build logic.
unity build /path/to/MyProject \
--target StandaloneOSX \
--execute-method Builder.PerformBuild \
--output-path ./build/output
Common targets: StandaloneOSX, StandaloneWindows64, StandaloneLinux64, Android, iOS, WebGL.
| Flag | Description |
|---|---|
--target <target> | Build target (required) |
--execute-method <method> | Static C# method to invoke (required) |
-o, --output-path <path> | Passed as -buildOutput |
-l, --log-file <path> | Log file (default: <project>/Logs/build-<target>-<timestamp>.log) |
--editor-version <version> | Override editor version |
--allow-install | Install editor if missing |
--allow-dirty-build | Skip uncommitted-changes guard |
--no-tail | Do not stream log to stdout |
Android signing (optional): --android-export-type apk|aab|android-studio-project, --android-keystore-base64, --android-keystore-password, --android-key-alias, --android-key-alias-password.