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game-cog

Game development powered by CellCog. Create game assets, sprites, character designs, game concepts, level design, game art, indie game development, game prototypes. AI-powered game creation tools.

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SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
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game-cog
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Game development powered by CellCog. Create game assets, sprites, character designs, game concepts, level design, game art, indie game development, game prototypes. AI-powered game creation tools.
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{"openclaw":{"emoji":"🎮"}}
# Game Cog - Game Development Powered by CellCog Create games and game assets with AI - from concept art to sprites to full game prototypes. --- ## Prerequisites This skill requires the CellCog mothership skill for SDK setup and API calls. ```bash clawhub install cellcog ``` **Read the cellcog skill first** for SDK setup. This skill shows you what's possible. **Quick pattern (v1.0+):** ```python # Fire-and-forget - returns immediately result = client.create_chat( prompt="[your game dev request]", notify_session_key="agent:main:main", task_label="game-dev", chat_mode="agent" # Agent mode for most game assets ) # Daemon notifies you when complete - do NOT poll ``` --- ## What You Can Create ### Character Design Bring your game characters to life: - **Player Characters**: "Design a cyberpunk samurai protagonist with multiple poses" - **NPCs**: "Create a friendly merchant character for a fantasy RPG" - **Enemies**: "Design a boss monster - corrupted tree guardian" - **Character Sheets**: "Create a full character sheet with idle, run, attack poses" - **Portraits**: "Generate dialogue portraits for my visual novel cast" **Example prompt:** > "Design a main character for a cozy farming game: > > Style: Stardew Valley / pixel art inspired but higher resolution > Character: Young farmer, customizable gender, friendly expression > > Need: > - Front, back, side views > - Idle pose > - Walking animation frames (4 directions) > - Tool-holding poses (hoe, watering can) > > Color palette: Warm, earthy tones" ### Environment & Tiles Build your game worlds: - **Tilesets**: "Create a forest tileset for a top-down RPG" - **Backgrounds**: "Design parallax backgrounds for a side-scroller" - **Level Concepts**: "Create concept art for a haunted mansion level" - **Props**: "Generate decorative props for a medieval tavern" - **UI Elements**: "Design health bars, inventory slots, and buttons" **Example prompt:** > "Create a tileset for a dungeon crawler: > > Style: 16-bit inspired, dark fantasy > > Include: > - Floor tiles (stone, dirt, water) > - Wall tiles (brick, cave, decorated) > - Doors (wooden, iron, magic) > - Props (torches, chests, barrels, bones) > - Traps (spikes, pressure plates) > > All tiles should seamlessly connect." ### Game Concepts Develop your game ideas: - **Game Design Documents**: "Create a GDD for a roguelike deckbuilder" - **Story Outlines**: "Write the main storyline for a sci-fi RPG" - **Mechanics Design**: "Design a unique combat system for my action game" - **World Building**: "Create the lore for a post-apocalyptic world" - **Pitch Decks**: "Build a pitch deck for my indie game to show publishers" **Example prompt:** > "Create a game design document for a mobile puzzle game: > > Core concept: Match-3 meets city building > Target: Casual players, 5-minute sessions > > Include: > - Core loop explanation > - Progression system > - Monetization strategy (ethical F2P) > - First 10 levels design > - Art style recommendations > > Reference games: Gardenscapes meets SimCity" ### Sprites & Animation Assets ready for your game engine: - **Sprite Sheets**: "Create a sprite sheet for a ninja character" - **Animated Effects**: "Design explosion and hit effect animations" - **Items**: "Generate icons for weapons, potions, and armor" - **Particle Effects**: "Create magic spell effect concepts" ### UI/UX Design Make your game feel polished: - **Main Menus**: "Design a main menu for a horror game" - **HUD Elements**: "Create health, mana, and stamina bars" - **Inventory Systems**: "Design an inventory UI for a survival game" - **Dialogue Boxes**: "Create dialogue UI for a visual novel" --- ## Art Styles | Style | Best For | Characteristics | |-------|----------|-----------------| | **Pixel Art** | Retro, indie | Nostalgic, clear, limited palette | | **Hand-Painted** | RPGs, fantasy | Rich, detailed, artistic | | **Vector/Flat** | Mobile, casual | Clean, scalable, modern | | **Low Poly 3D** | Stylized 3D games | Geometric, distinctive | | **Anime/Manga** | Visual novels, JRPGs | Expressive, stylized | | **Realistic** | AAA-style | Detailed, immersive | --- ## Chat Mode for Game Dev | Scenario | Recommended Mode | |----------|------------------| | Individual assets, sprites, character designs, UI elements | `"agent"` | | Full game concepts, complex world building, narrative design | `"agent team"` | **Use `"agent"` for most game assets.** Characters, tilesets, UI elements execute well in agent mode. **Use `"agent team"` for game design depth** - full GDDs, complex narratives, or when you need multiple creative angles explored. --- ## Example Prompts **Full character design:** > "Design an enemy type for my metroidvania: > > Concept: Shadow creatures that emerge from walls > Behavior: Ambush predator, retreats when hit > > Need: > - Concept art showing the creature emerging from shadow > - Idle animation frames (lurking) > - Attack animation frames > - Death/dissolve animation > > Style: Dark, fluid, unsettling but not gory (Teen rating)" **Complete tileset:** > "Create a complete tileset for a beach/tropical level: > > Style: Bright, colorful, 32x32 pixel tiles > > Include: > - Sand (multiple variations) > - Water (shallow, deep, animated waves) > - Palm trees and tropical plants > - Rocks and cliffs > - Beach items (shells, starfish, umbrellas) > - Wooden platforms/bridges > > Should work for a platformer game." **Game concept:** > "Design a game concept: 'Wizard's Delivery Service' > > Pitch: You're a wizard who delivers magical packages across a fantasy kingdom > Genre: Cozy adventure / time management > Platform: PC and Switch > > I need: > - Core gameplay loop > - Progression systems > - Character concepts for the wizard and NPCs > - 3 sample delivery missions > - Art style moodboard > > Vibe: Studio Ghibli meets Overcooked" --- ## Tips for Better Game Assets 1. **Specify dimensions**: "32x32 tiles" or "1920x1080 background" prevents mismatched assets. 2. **Reference existing games**: "Style like Hollow Knight" or "Celeste-inspired" gives clear direction. 3. **Think about implementation**: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types. 4. **Consistency matters**: When requesting multiple assets, describe your game's overall style guide so everything matches. 5. **Animation frames**: Specify frame count and whether you need sprite sheets or individual frames. 6. **Consider your scope**: Start with placeholder assets and iterate. Perfect is the enemy of shipped.
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