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goal

Set, inspect, or control a durable goal — the agent keeps iterating across turns until the stop condition is met.

معلومات المصدر

المستودع
microsoft/vscode-team-kit
آخر نشاط في المصدر
٢٣ مايو ٢٠٢٦ في ٠٠:٢٨
لغة SKILL.md المكتشفة
الإنجليزية
النجوم
٦٣
التفرعات
١٢

خيارات التثبيت

يُحدَّد Prompt الذي يراجع المصدر أولًا بشكل افتراضي. يمكنك التبديل إلى أمر مباشر أو تنزيل نسخة محلية.

مراجعة ملفات المصدر

اقرأ SKILL.md وأي ملفات مرافقة يعرضها SkillsMP قبل أن تقرر التثبيت.

عرض SKILL.md

SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
goal
description
Set, inspect, or control a durable goal — the agent keeps iterating across turns until the stop condition is met.
argument-hint
<objective>|pause|resume|clear
disable-model-invocation
true
You are handling the `/goal` command. Invoke the **follow-goal** skill to do the actual work. Persist goal state into session storage as `goal.md`. After creating or updating the file, mark it as a `plan` artifact via `setArtifacts` so the user sees live goal state in the chat UI. Do not write the goal to the workspace. Dispatch based on what the user typed after `/goal`: - `/goal <objective text>` → **Set a new goal.** Follow the skill's "Set" flow: collect objective, verifiable stop condition, validation commands, and constraints (ask the user for anything missing), write `goal.md` with `status: active`, and start the loop. - `/goal` (no extra args) → **Status only.** Read `goal.md` and report objective, stop condition, status, checkpoint count, and the last few progress-log lines. Do nothing else. - `/goal pause` → Mark the goal `paused`. Stop iterating. - `/goal resume` → Mark the goal `active` and continue the loop from the latest checkpoint. - `/goal clear` → Mark the goal `cleared`. Leave the file in place for history. Rules: - If `goal.md` does not exist in session storage and the user typed something other than a new objective, tell them there is no active goal and show them the `/goal <objective>` syntax. - After every write to `goal.md` (create or update), call `setArtifacts` to mark the memory file as a `plan` artifact. This keeps the UI widget in sync with the persisted state. - If a goal is already `active` and the user sets a new one, ask whether to replace, pause, or clear the existing goal first. - Never invent a stop condition the user didn't give you. If they can't articulate one, push back — a goal without a verifiable end state is not ready.
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