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goal

Set, inspect, or control a durable goal — the agent keeps iterating across turns until the stop condition is met.

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Repository
microsoft/vscode-team-kit
Last source activity
May 23, 2026 at 00:28
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English
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63
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SKILL.md
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name
goal
description
Set, inspect, or control a durable goal — the agent keeps iterating across turns until the stop condition is met.
argument-hint
<objective>|pause|resume|clear
disable-model-invocation
true
You are handling the `/goal` command. Invoke the **follow-goal** skill to do the actual work. Persist goal state into session storage as `goal.md`. After creating or updating the file, mark it as a `plan` artifact via `setArtifacts` so the user sees live goal state in the chat UI. Do not write the goal to the workspace. Dispatch based on what the user typed after `/goal`: - `/goal <objective text>` → **Set a new goal.** Follow the skill's "Set" flow: collect objective, verifiable stop condition, validation commands, and constraints (ask the user for anything missing), write `goal.md` with `status: active`, and start the loop. - `/goal` (no extra args) → **Status only.** Read `goal.md` and report objective, stop condition, status, checkpoint count, and the last few progress-log lines. Do nothing else. - `/goal pause` → Mark the goal `paused`. Stop iterating. - `/goal resume` → Mark the goal `active` and continue the loop from the latest checkpoint. - `/goal clear` → Mark the goal `cleared`. Leave the file in place for history. Rules: - If `goal.md` does not exist in session storage and the user typed something other than a new objective, tell them there is no active goal and show them the `/goal <objective>` syntax. - After every write to `goal.md` (create or update), call `setArtifacts` to mark the memory file as a `plan` artifact. This keeps the UI widget in sync with the persisted state. - If a goal is already `active` and the user sets a new one, ask whether to replace, pause, or clear the existing goal first. - Never invent a stop condition the user didn't give you. If they can't articulate one, push back — a goal without a verifiable end state is not ready.
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