بنقرة واحدة
skills
Schema and rules for creating skills
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Schema and rules for creating skills
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
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Schema and rules for creating locations
Schema and rules for editing settings
Schema and rules for creating traits
Schema and rules for creating triggers
| name | skills |
| description | Schema and rules for creating skills |
| context | fork |
| agent | skills |
Edit tabs/skills.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
attribute | Must reference a valid attribute from attributeSettings |
type | Skill category - must match a key in skillTypeDifficultyBonus from settings. Use "combat" for attack skills that should deal attribute-scaled damage (see type Categories) |
description | 3 sentences explaining what the skill does |
startingItems | Always set to [] |
Omit these fields:
level, xp, xpToNextLevelSkill descriptions should be 3 sentences, effect-focused.
Skill types are defined per-world in skillTypeDifficultyBonus in tabs/settings.json. Each type can grant different difficulty bonuses to skill checks.
"none": 0 is the default type. Other types are world-specific.
"combat" is special: attacks using a type: "combat" skill gain a flat damage bonus that scales with the skill's attribute (+1 damage per 2 attribute points above 6). Use it for attack skills you want to deal attribute-scaled damage.
Attributes are defined per-world in attributeSettings.attributeNames in tabs/settings.json. Choose the attribute that governs this skill.
The attribute affects:
(attributeValue - base) * attributeBonusModifierbaseChanceToLearnNewSkill + (attributeValue * skillLearningBonusModifier)interface SkillType {
name: string
attribute: string
type: string
description: string
startingItems: InventoryDefinition[]
}
interface InventoryDefinition {
item: string
quantity: number
}
For detailed documentation, see skills-reference.md.