用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill skills命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
| name | skills |
| description | Schema and rules for creating skills |
| context | fork |
| agent | skills |
Edit tabs/skills.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
attribute | Must reference a valid attribute from attributeSettings |
type | Skill category - must match a key in skillTypeDifficultyBonus from settings. Use "combat" for attack skills that should deal attribute-scaled damage (see type Categories) |
description | 3 sentences explaining what the skill does |
startingItems | Always set to [] |
Omit these fields:
level, xp, xpToNextLevelSkill descriptions should be 3 sentences, effect-focused.
Skill types are defined per-world in skillTypeDifficultyBonus in tabs/settings.json. Each type can grant different difficulty bonuses to skill checks.
"none": 0 is the default type. Other types are world-specific.
"combat" is special: attacks using a type: "combat" skill gain a flat damage bonus that scales with the skill's attribute (+1 damage per 2 attribute points above 6). Use it for attack skills you want to deal attribute-scaled damage.
Attributes are defined per-world in attributeSettings.attributeNames in tabs/settings.json. Choose the attribute that governs this skill.
The attribute affects:
(attributeValue - base) * attributeBonusModifierbaseChanceToLearnNewSkill + (attributeValue * skillLearningBonusModifier)interface SkillType {
name: string
attribute: string
type: string
description: string
startingItems: InventoryDefinition[]
}
interface InventoryDefinition {
item: string
quantity: number
}
For detailed documentation, see skills-reference.md.
基于 SOC 职业分类